/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_VIEW_H #define TITANIC_STAR_VIEW_H #include "titanic/support/simple_file.h" #include "titanic/support/video_surface.h" #include "titanic/star_control/star_control_sub12.h" #include "titanic/star_control/star_control_sub13.h" #include "titanic/star_control/surface_fader.h" #include "titanic/star_control/error_code.h" namespace Titanic { class CStarControl; class CStarField; class CStarView { private: CStarControl *_owner; CStarField *_starField; CVideoSurface *_videoSurface; CStarControlSub12 _sub12; int _field118; CStarControlSub13 _sub13; CSurfaceFader _fader; CVideoSurface *_videoSurface2; CGameObject *_homePhotoMask; int _field218; bool _showingPhoto; #if 0 int _field210; #endif private: void fn1(); public: CStarView(); /** * Load the data for the class from file */ void load(SimpleFile *file, int param); /** * Save the data for the class to file */ void save(SimpleFile *file, int indent); /** * Sets references used by the view */ void setup(CScreenManager *screenManager, CStarField *starField, CStarControl *starControl); void reset(); /** * Allows the item to draw itself */ void draw(CScreenManager *screenManager); /** * Handles mouse down messages */ bool MouseButtonDownMsg(int unused, const Point &pt); /** * Handles mouse move messages */ bool MouseMoveMsg(int unused, const Point &pt); /** * Handles keyboard messages */ CErrorCode KeyCharMsg(int key); /** * Returns true if a star destination can be set */ bool canSetStarDestination() const; /** * Called when a star destination is set */ void starDestinationSet(); /** * Resets back to the origin position */ void resetPosition(); void petDestinationSet(); void fn2(); void fn3(bool fadeIn); void fn4(); void fn5(); void fn6(); void fn7(); void fn8(); void fn9(); void fn10(); void fn11(); void fn12(); void fn13(); void fn14(); void fn15(); void fn16(); void fn17(); }; } // End of namespace Titanic #endif /* TITANIC_STAR_RENDERER_H */