/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/surface_area.h" namespace Titanic { CSurfaceArea::CSurfaceArea(CVideoSurface *surface) { _width = surface->getWidth(); _height = surface->getHeight(); _pitch = surface->getPitch(); // Original supported other pixel depths _bpp = surface->getPixelDepth(); assert(_bpp == 2); _pixelsPtr = surface->getPixels(); initialize(); } void CSurfaceArea::initialize() { _bounds = Rect(0, 0, _width - 1, _height - 1); _centroid = Point(_width / 2, _height / 2); _field22 = _field21 = _field20 = 0xFF; _field27 = _field26 = _field25 = 0; _field24 = _field23 = 0; _field28 = _field2C = 0; _field38 = 0; } } // End of namespace Titanic