/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_SURFACE_OBJ_H #define TITANIC_SURFACE_OBJ_H #include "titanic/support/rect.h" #include "titanic/support/video_surface.h" namespace Titanic { class CSurfaceArea { private: /** * Initialize data for the class */ void initialize(); public: int _field0; int _width; int _height; int _pitch; int _bpp; uint16 *_pixelsPtr; Point _centroid; byte _field20; byte _field21; byte _field22; byte _field23; byte _field24; byte _field25; byte _field26; byte _field27; int _field28; int _field2C; int _field30; int _field34; int _field38; Rect _bounds; public: CSurfaceArea(CVideoSurface *surface); }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_SUB16_H */