/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/surface_fader.h" #include "common/system.h" #include "graphics/pixelformat.h" namespace Titanic { CSurfaceFader::CSurfaceFader() : CSurfaceFaderBase() { _dataP = new byte[_count]; for (int idx = 0; idx < _count; ++idx) { // TODO: Setup data bytes } } CSurfaceFader::~CSurfaceFader() { delete[] _dataP; } void CSurfaceFader::copySurface(CSurfaceArea &srcSurface, CSurfaceArea &destSurface) { const uint16 *srcPixelP = srcSurface._pixelsPtr; uint16 *destPixelP = destSurface._pixelsPtr; // Currently we only support 2 bytes per pixel surfaces assert(srcSurface._bpp == 2); byte dataVal = _dataP[_index]; double fraction = (double)dataVal / ((double)(_count - 1)); if (!_fadeIn) // For fade outs, reverse the percentage visibility fraction = 1.0 - fraction; // Iterate through the pixels byte r, g, b; Graphics::PixelFormat format = g_system->getScreenFormat(); for (int yp = 0; yp < srcSurface._height; ++yp) { for (int xp = 0; xp < srcSurface._width; ++xp, ++srcPixelP, ++destPixelP) { format.colorToRGB(*srcPixelP, r, g, b); r = (byte)((double)r * fraction); g = (byte)((double)g * fraction); b = (byte)((double)b * fraction); *destPixelP = format.RGBToColor(r, g, b); } } } void CSurfaceFader::setFadeIn(bool fadeIn) { _fadeIn = fadeIn; } } // End of namespace Titanic