/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_UNMARKED_CAMERA_MOVER_H #define TITANIC_UNMARKED_CAMERA_MOVER_H #include "titanic/star_control/camera_mover.h" #include "titanic/star_control/unmarked_auto_mover.h" namespace Titanic { class FMatrix; class FVector; class CUnmarkedCameraMover : public CCameraMover { private: CUnmarkedAutoMover _autoMover; public: CUnmarkedCameraMover(const CNavigationInfo *src); virtual ~CUnmarkedCameraMover() {} /** * Start a movement to a given specified destination */ virtual void moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation); virtual void transitionBetweenOrientations(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m); /** * Update the passed position and orientation matrix */ virtual void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation); }; } // End of namespace Titanic #endif /* TITANIC_UNMARKED_CAMERA_MOVER_H */