/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/viewport.h" #include "titanic/titanic.h" namespace Titanic { CViewport::CViewport() { _fieldC = 0; _field10 = 800.0; _field14 = 10000.0; _field18 = 20.0; _field1C = 20.0; _width = 600; _height = 340; _field24 = 0; _flag = false; Common::fill(&_valArray[0], &_valArray[5], 0.0); } CViewport::CViewport(CViewport *src) : _orientation(src->_orientation), _currentPose(src->_currentPose), _rawPose(src->_rawPose) { _position = src->_position; _fieldC = src->_fieldC; _field10 = src->_field10; _field14 = src->_field14; _field18 = src->_field18; _field1C = src->_field1C; _width = src->_width; _height = src->_height; _center = src->_center; _centerVector = src->_centerVector; _field24 = src->_field24; Common::copy(&src->_valArray[0], &src->_valArray[4], &_valArray[0]); _flag = false; } void CViewport::copyFrom(const CViewport *src) { error("Unused function"); } void CViewport::load(SimpleFile *file, int param) { _position._x = file->readFloat(); _position._y = file->readFloat(); _position._z = file->readFloat(); _fieldC = file->readFloat(); _field10 = file->readFloat(); _field14 = file->readFloat(); _field18 = file->readFloat(); _field1C = file->readFloat(); int widthHeight = file->readNumber(); _width = widthHeight & 0xffff; _height = widthHeight >> 16; _field24 = file->readNumber(); for (int idx = 0; idx < 5; ++idx) _valArray[idx] = file->readFloat(); _orientation.load(file, param); _flag = false; } void CViewport::save(SimpleFile *file, int indent) { file->writeFloatLine(_position._x, indent); file->writeFloatLine(_position._y, indent); file->writeFloatLine(_position._z, indent); file->writeFloatLine(_fieldC, indent); file->writeFloatLine(_field10, indent); file->writeFloatLine(_field14, indent); file->writeFloatLine(_field18, indent); file->writeFloatLine(_field1C, indent); file->writeNumberLine(_width | (_height << 16), indent); for (int idx = 0; idx < 5; ++idx) file->writeFloatLine(_valArray[idx], indent); _orientation.save(file, indent); } void CViewport::setPosition(const FVector &v) { debugC(DEBUG_INTERMEDIATE, kDebugStarfield, "Setting starmap position to %s", v.toString().c_str()); _position = v; _flag = false; } void CViewport::setPosition(const FPose &pose) { _position = _position.fn5(pose); _flag = false; } void CViewport::setOrientation(const FMatrix &m) { _orientation = m; _flag = false; } void CViewport::fn11(const FVector &v) { _orientation.fn1(v); _flag = false; } void CViewport::setC(double v) { _fieldC = v; _flag = false; } void CViewport::set10(double v) { _field10 = v; _flag = false; } void CViewport::set14(double v) { _field10 = v; } void CViewport::set18(double v) { _field18 = v; _flag = false; } void CViewport::set1C(double v) { _field1C = v; _flag = false; } void CViewport::fn12() { _orientation.identity(); FPose m1(X_AXIS, g_vm->getRandomNumber(359)); FPose m2(Y_AXIS, g_vm->getRandomNumber(359)); FPose m3(Z_AXIS, g_vm->getRandomNumber(359)); FPose s1(m1, m2); FPose s2(s1, m3); m1.copyFrom(s2); _orientation.fn2(m1); _flag = false; } void CViewport::fn13(StarMode mode, double val) { if (mode == MODE_PHOTO) { _valArray[0] = val; _valArray[1] = -val; } else { _valArray[3] = val; _valArray[4] = -val; } _valArray[2] = 0.0; _field24 = val ? 2 : 0; } void CViewport::reposition(double factor) { _position._x = _orientation._row3._x * factor + _position._x; _position._y = _orientation._row3._y * factor + _position._y; _position._z = _orientation._row3._z * factor + _position._z; _flag = false; } void CViewport::fn15(const FMatrix &matrix) { _orientation.fn3(matrix); _flag = false; } FPose CViewport::getPose() { if (!_flag) reset(); return _currentPose; } FPose CViewport::getRawPose() { if (!_flag) reset(); return _rawPose; } FVector CViewport::fn16(int index, const FVector &src) { FPose temp = getPose(); FVector dest; dest._x = temp._row3._x * src._z + temp._row2._x * src._y + src._x * temp._row1._x + temp._vector._x; dest._y = temp._row3._y * src._z + temp._row2._y * src._y + src._x * temp._row1._y + temp._vector._y; dest._z = temp._row3._z * src._z + temp._row2._z * src._y + src._x * temp._row1._z + temp._vector._z; return dest; } FVector CViewport::fn17(int index, const FVector &src) { FVector dest; FPose pose = getPose(); FVector tv = src.fn5(pose); dest._x = (_valArray[index] + tv._x) * _centerVector._x / (_centerVector._y * tv._z); dest._y = (tv._y * _centerVector._x) / (_centerVector._z * tv._z); dest._z = tv._z; return dest; } FVector CViewport::fn18(int index, const FVector &src) { FVector dest; FPose pose = getRawPose(); FVector tv = src.fn5(pose); dest._x = (_valArray[index] + tv._x) * _centerVector._x / (_centerVector._y * tv._z); dest._y = (tv._y * _centerVector._x) / (_centerVector._z * tv._z); dest._z = tv._z; return dest; } void CViewport::fn19(double *v1, double *v2, double *v3, double *v4) { *v1 = _centerVector._x / _centerVector._y; *v2 = _centerVector._x / _centerVector._z; *v3 = _valArray[3]; *v4 = _valArray[4]; } void CViewport::reset() { const double FACTOR = 2 * M_PI / 360.0; _rawPose.copyFrom(_orientation); _rawPose._vector = _position; _currentPose = _rawPose.fn4(); _center = FPoint((double)_width * 0.5, (double)_height * 0.5); _centerVector._x = MIN(_center._x, _center._y); _centerVector._y = tan(_field18 * FACTOR); _centerVector._z = tan(_field1C * FACTOR); _flag = true; } const FMatrix &CViewport::getOrientation() const { return _orientation; } } // End of namespace Titanic