/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_VIEWPORT_H #define TITANIC_VIEWPORT_H #include "titanic/support/simple_file.h" #include "titanic/star_control/base_stars.h" #include "titanic/star_control/fpose.h" #include "titanic/star_control/fmatrix.h" namespace Titanic { /** * Implements the viewport functionality for viewing the star field in * a given position and orientation */ class CViewport { private: double _fieldC; double _field18; double _field1C; int _width; int _height; FMatrix _orientation; FPose _currentPose; FPose _rawPose; FPoint _center; bool _flag; private: void reset(); public: FVector _position; double _field10; double _field14; int _field24; double _valArray[5]; FVector _centerVector; public: CViewport(); CViewport(CViewport *src); /** * Copys the data from another instance */ void copyFrom(const CViewport *src); /** * Load the data for the class from file */ void load(SimpleFile *file, int param); /** * Save the data for the class to file */ void save(SimpleFile *file, int indent); /** * Sets the position */ void setPosition(const FVector &v); /** * Sets the position */ void setPosition(const FPose &pose); /** * Sets the orientation from a passed matrix */ void setOrientation(const FMatrix &m); /** * Sets the orientation from a passed vector */ void setOrientation(const FVector &v); void fn12(); void fn13(StarMode mode, double val); void reposition(double factor); void fn15(const FMatrix &matrix); FPose getPose(); FPose getRawPose(); FVector fn16(int index, const FVector &src); FVector fn17(int index, const FVector &src); FVector fn18(int index, const FVector &src); void fn19(double *v1, double *v2, double *v3, double *v4); /** * Returns the viewport's orientation */ const FMatrix &getOrientation() const; void setC(double v); void set10(double v); void set14(double v); void set18(double v); void set1C(double v); }; } // End of namespace Titanic #endif /* TITANIC_VIEWPORT_H */