/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/support/avi_surface.h" #include "titanic/support/screen_manager.h" #include "titanic/support/video_surface.h" #include "titanic/events.h" #include "titanic/titanic.h" #include "common/system.h" #include "graphics/pixelformat.h" #include "graphics/screen.h" #include "video/avi_decoder.h" namespace Titanic { #define DEFAULT_FPS 15.0 Video::AVIDecoder::AVIVideoTrack &AVIDecoder::getVideoTrack(uint idx) { assert(idx < _videoTracks.size()); AVIVideoTrack *track = static_cast(_videoTracks[idx].track); return *track; } AVISurface::AVISurface(const CResourceKey &key) : _movieName(key.getString()) { _videoSurface = nullptr; _streamCount = 0; _movieFrameSurface[0] = _movieFrameSurface[1] = nullptr; _framePixels = nullptr; _priorFrameTime = 0; // Reset current frame. We need to keep track of frames separately from the decoder, // since it needs to be able to go beyond the frame count or to negative to allow // correct detection of when range playbacks have finished _currentFrame = -1; _priorFrame = -1; // Create a decoder _decoder = new AVIDecoder(); // Load the video into it if (_movieName == "y222.avi") { // The y222.avi is the bells animation for the music room. // It needs on the fly fixing for the video header _decoder->loadStream(new y222()); } else if (!_decoder->loadFile(_movieName)) { error("Could not open video - %s", key.getString().c_str()); } _streamCount = _decoder->getTransparencyTrack() ? 2 : 1; _soundManager = nullptr; _hasAudio = false; _frameRate = DEFAULT_FPS; } AVISurface::~AVISurface() { if (_videoSurface) _videoSurface->_flipVertically = false; delete _framePixels; delete _movieFrameSurface[0]; delete _movieFrameSurface[1]; delete _decoder; } bool AVISurface::play(uint flags, CGameObject *obj) { if (flags & MOVIE_REVERSE) return play(_decoder->getFrameCount() - 1, 0, flags, obj); else return play(0, _decoder->getFrameCount() - 1, flags, obj); } bool AVISurface::play(int startFrame, int endFrame, uint flags, CGameObject *obj) { if (flags & MOVIE_STOP_PREVIOUS) stop(); return play(startFrame, endFrame, -1, flags, obj); } bool AVISurface::play(int startFrame, int endFrame, int initialFrame, uint flags, CGameObject *obj) { CMovieRangeInfo *info = new CMovieRangeInfo(); info->_startFrame = startFrame; info->_endFrame = endFrame; info->_isReversed = endFrame < startFrame; info->_initialFrame = 0; info->_isRepeat = flags & MOVIE_REPEAT; if (obj) { CMovieEvent *me = new CMovieEvent(); me->_type = MET_MOVIE_END; me->_startFrame = startFrame; me->_endFrame = endFrame; me->_initialFrame = 0; me->_gameObject = obj; info->addEvent(me); } _movieRangeInfo.push_back(info); if (_movieRangeInfo.size() == 1) { // First play call, so start the movie playing bool isReversePlayback = _movieRangeInfo.front()->_endFrame < _movieRangeInfo.front()->_startFrame; if (isReversed() != isReversePlayback) setFrameRate(isReversePlayback ? -DEFAULT_FPS : DEFAULT_FPS); return startAtFrame(initialFrame); } else { return true; } } void AVISurface::stop() { _decoder->stop(); _movieRangeInfo.destroyContents(); } void AVISurface::pause() { _decoder->pauseVideo(true); } void AVISurface::resume() { if (_decoder->isPaused()) _decoder->pauseVideo(false); } bool AVISurface::startAtFrame(int frameNumber) { if (isPlaying()) // If it's already playing, then don't allow it return false; if (frameNumber == -1) // Default to starting frame of first movie range frameNumber = _movieRangeInfo.front()->_startFrame; if (frameNumber == (int)_decoder->getFrameCount()) --frameNumber; // Start the playback _decoder->start(); // Seek to the starting frame _currentFrame = -1; seekToFrame(frameNumber); // If we're in reverse playback, set the decoder to play in reverse if (isReversed()) _decoder->setReverse(true); setFrameRate(_frameRate); // Render the first frame renderFrame(); return true; } void AVISurface::seekToFrame(uint frameNumber) { if (isReversed() && frameNumber == _decoder->getFrameCount()) --frameNumber; if ((int)frameNumber != _currentFrame) { if (!isReversed() && frameNumber > 0) { _decoder->seekToFrame(frameNumber - 1); renderFrame(); } _decoder->seekToFrame(frameNumber); _currentFrame = _priorFrame = (int)frameNumber; } } bool AVISurface::handleEvents(CMovieEventList &events) { if (!isPlaying()) return true; CMovieRangeInfo *info = _movieRangeInfo.front(); _priorFrame = _currentFrame; _currentFrame += isReversed() ? -1 : 1; int newFrame = _currentFrame; if ((info->_isReversed && newFrame < info->_endFrame) || (!info->_isReversed && newFrame > info->_endFrame)) { if (info->_isRepeat) { newFrame = info->_startFrame; } else { info->getMovieEnd(events); _movieRangeInfo.remove(info); delete info; if (_movieRangeInfo.empty()) { // No more ranges, so stop playback stop(); } else { // Not empty, so move onto new first one info = _movieRangeInfo.front(); newFrame = info->_startFrame; bool reversed = info->_endFrame < info->_startFrame; if (isReversed() != reversed) // Direction is different, so force frame seek below _priorFrame = -1; // Set the next clip's direction setFrameRate(reversed ? -DEFAULT_FPS : DEFAULT_FPS); } } } if (isPlaying()) { if (newFrame != getFrame()) // The frame has been changed, so move to new position seekToFrame(newFrame); // Get any events for the given position info->getMovieFrame(events, newFrame); return renderFrame(); } else { return false; } } void AVISurface::setVideoSurface(CVideoSurface *surface) { _videoSurface = surface; // Handling for secondary video stream if (_streamCount == 2) { const Common::String &streamName = _decoder->getTransparencyTrack()->getName(); if (streamName == "mask0") { _videoSurface->_transparencyMode = TRANS_MASK0; } else if (streamName == "mask255") { _videoSurface->_transparencyMode = TRANS_MASK255; } else if (streamName == "alpha0") { _videoSurface->_transparencyMode = TRANS_ALPHA0; } else if (streamName == "alpha255") { _videoSurface->_transparencyMode = TRANS_ALPHA255; } } setupDecompressor(); } void AVISurface::setupDecompressor() { if (!_decoder) return; for (int idx = 0; idx < _streamCount; ++idx) { Graphics::PixelFormat format = (idx == 0) ? _decoder->getVideoTrack(0).getPixelFormat() : _decoder->getTransparencyTrack()->getPixelFormat(); int decoderPitch = _decoder->getWidth() * format.bytesPerPixel; bool flag = false; if (idx == 0 && _videoSurface && _videoSurface->getPitch() == decoderPitch) { const uint bitCount = _decoder->getVideoTrack(0).getBitCount(); const int vDepth = _videoSurface->getPixelDepth(); switch (bitCount) { case 15: flag = vDepth == 1; break; case 16: flag = vDepth == 1 || vDepth == 2; break; case 24: flag = vDepth == 3; break; default: break; } } if (!flag) { _framePixels = new Graphics::ManagedSurface(_decoder->getWidth(), _decoder->getHeight(), _decoder->getVideoTrack(0).getPixelFormat()); } else if (idx == 0) { // The original developers used a vertical flipped playback to indicate // an incompatibility between source video and dest surface bit-depths, // which would result in poor playback performance _videoSurface->_flipVertically = true; } } // Set a default frame rate _frameRate = DEFAULT_FPS; } void AVISurface::copyMovieFrame(const Graphics::Surface &src, Graphics::ManagedSurface &dest) { // WORKAROUND: Handle rare cases where frame sizes don't match the video size Common::Rect copyRect(0, 0, MIN(src.w, dest.w), MIN(src.h, dest.h)); if (src.format.bytesPerPixel == 1) { // Paletted 8-bit, so convert to 16-bit and copy over const byte *palette = _decoder->getPalette(); if (palette) { Graphics::Surface *s = src.convertTo(dest.format, palette); dest.blitFrom(*s, copyRect, Common::Point(0, 0)); s->free(); delete s; } } else if (src.format.bytesPerPixel == 2) { // Source is already 16-bit, with no alpha, so do a straight copy dest.blitFrom(src, copyRect, Common::Point(0, 0)); } else { // Source is 32-bit which may have transparent pixels. Copy over each // pixel, replacing transparent pixels with the special transparency color byte a, r, g, b; assert(src.format.bytesPerPixel == 4 && dest.format.bytesPerPixel == 2); uint16 transPixel = _videoSurface->getTransparencyColor(); for (uint y = 0; y < MIN(src.h, dest.h); ++y) { const uint32 *pSrc = (const uint32 *)src.getBasePtr(0, y); uint16 *pDest = (uint16 *)dest.getBasePtr(0, y); for (uint x = 0; x < MIN(src.w, dest.w); ++x, ++pSrc, ++pDest) { src.format.colorToARGB(*pSrc, a, r, g, b); assert(a == 0 || a == 0xff); *pDest = (a == 0 && _streamCount == 1) ? transPixel : dest.format.RGBToColor(r, g, b); } } } } uint AVISurface::getWidth() const { return _decoder->getWidth(); } uint AVISurface::getHeight() const { return _decoder->getHeight(); } void AVISurface::setFrame(int frameNumber) { // If playback was in process, stop it if (isPlaying()) stop(); // Ensure the frame number is valid if (frameNumber >= (int)_decoder->getFrameCount()) frameNumber = _decoder->getFrameCount() - 1; seekToFrame(frameNumber); renderFrame(); } bool AVISurface::isNextFrame() { if (!_decoder->endOfVideo()) return _decoder->getTimeToNextFrame() == 0; // We're at the end of the video, so we need to manually // keep track of frame delays. const uint FRAME_TIME = 1000 / DEFAULT_FPS; uint32 currTime = g_system->getMillis(); if (currTime >= (_priorFrameTime + FRAME_TIME)) { _priorFrameTime = currTime; return true; } return false; } bool AVISurface::renderFrame() { // Check there's a frame ready for display if (!_decoder->needsUpdate()) return false; // Make a copy of each decoder's video frame for (int idx = 0; idx < _streamCount; ++idx) { const Graphics::Surface *frame; if (idx == 0) { frame = _decoder->decodeNextFrame(); if (!_movieFrameSurface[0]) _movieFrameSurface[0] = new Graphics::ManagedSurface(_decoder->getWidth(), _decoder->getHeight(), g_system->getScreenFormat()); copyMovieFrame(*frame, *_movieFrameSurface[0]); } else { frame = _decoder->decodeNextTransparency(); if (!_movieFrameSurface[1]) _movieFrameSurface[1] = new Graphics::ManagedSurface(_decoder->getWidth(), _decoder->getHeight(), Graphics::PixelFormat::createFormatCLUT8()); _movieFrameSurface[1]->blitFrom(*frame); } } if (!_framePixels) { if (_videoSurface->lock()) { // Blit the frame directly to the video surface assert(_streamCount == 1); _videoSurface->blitFrom(Point(0, 0), &_movieFrameSurface[0]->rawSurface()); _videoSurface->unlock(); } } else { const Graphics::Surface &frameSurface = _movieFrameSurface[0]->rawSurface(); _videoSurface->lock(); if (frameSurface.format.bytesPerPixel == 1) { // For paletted 8-bit surfaces, we need to convert it to 16-bit, // since the blitting method we're using doesn't support palettes Graphics::Surface *s = frameSurface.convertTo(g_system->getScreenFormat(), _decoder->getPalette()); _videoSurface->getRawSurface()->blitFrom(*s); s->free(); delete s; } else { _videoSurface->getRawSurface()->blitFrom(frameSurface); } _videoSurface->unlock(); } return false; } bool AVISurface::addEvent(int *frameNumber, CGameObject *obj) { if (!_movieRangeInfo.empty()) { CMovieRangeInfo *tail = _movieRangeInfo.back(); assert(frameNumber); if (*frameNumber == -1) *frameNumber = tail->_startFrame; CMovieEvent *me = new CMovieEvent(); me->_type = MET_FRAME; me->_startFrame = 0; me->_endFrame = 0; me->_initialFrame = *frameNumber; me->_gameObject = obj; tail->addEvent(me); return _movieRangeInfo.size() == 1 && *frameNumber == getFrame(); } return false; } void AVISurface::setFrameRate(double rate) { // Store the new frame rate _frameRate = rate; if (_decoder->isPlaying()) { // Convert rate from fps to relative to 1.0 (normal speed) const int PRECISION = 10000; double playRate = rate / DEFAULT_FPS; Common::Rational pRate((int)(playRate * PRECISION), PRECISION); _decoder->setRate(pRate); } } Graphics::ManagedSurface *AVISurface::getSecondarySurface() { return _streamCount <= 1 ? nullptr : _movieFrameSurface[1]; } Graphics::ManagedSurface *AVISurface::duplicateTransparency() const { if (_streamCount <= 1) { return nullptr; } else { Graphics::ManagedSurface *dest = new Graphics::ManagedSurface(_movieFrameSurface[1]->w, _movieFrameSurface[1]->h, Graphics::PixelFormat::createFormatCLUT8()); dest->blitFrom(*_movieFrameSurface[1]); return dest; } } bool AVISurface::playCutscene(const Rect &r, uint startFrame, uint endFrame) { if (g_vm->shouldQuit()) return false; if (_currentFrame != ((int)startFrame - 1) || startFrame == 0) { // Start video playback at the desired starting frame if (startFrame > 0) { // Give a chance for a key frame just prior to the start frame // to be loaded first setFrame(startFrame - 1); } setFrame(startFrame); startAtFrame(startFrame); _currentFrame = startFrame; } else { // Already in position, so pick up where we left off _decoder->start(); } bool isDifferent = _movieFrameSurface[0]->w != r.width() || _movieFrameSurface[0]->h != r.height(); bool isFinished = true; while (_currentFrame < (int)endFrame && !g_vm->shouldQuit()) { if (isNextFrame()) { renderFrame(); ++_currentFrame; if (isDifferent) { // Clear the destination area, and use the transBlitFrom method, // which supports arbitrary scaling, to reduce to the desired size g_vm->_screen->fillRect(r, 0); g_vm->_screen->transBlitFrom(*_movieFrameSurface[0], Common::Rect(0, 0, _movieFrameSurface[0]->w, _movieFrameSurface[0]->h), r); } else { g_vm->_screen->blitFrom(*_movieFrameSurface[0], Common::Point(r.left, r.top)); } g_vm->_screen->update(); g_vm->_events->pollEvents(); } // Brief wait, and check at the same time for clicks to abort the clip if (g_vm->_events->waitForPress(10)) { isFinished = false; break; } } stop(); return isFinished && !g_vm->shouldQuit(); } uint AVISurface::getBitDepth() const { return _decoder->getVideoTrack(0).getBitCount(); } /*------------------------------------------------------------------------*/ y222::y222() { _innerStream = new File(); _innerStream->open("y222.avi"); } y222::~y222() { delete _innerStream; } uint32 y222::read(void *dataPtr, uint32 dataSize) { int32 currPos = pos(); uint32 bytesRead = _innerStream->read(dataPtr, dataSize); if (currPos <= 48 && (currPos + bytesRead) >= 52) { byte *framesP = (byte *)dataPtr + (48 - currPos); if (READ_LE_UINT32(framesP) == 1) WRITE_LE_UINT32(framesP, 1085); } return bytesRead; } } // End of namespace Titanic