/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/support/credit_text.h" #include "titanic/titanic.h" namespace Titanic { CCreditText::CCreditText() : _screenManagerP(nullptr), _field14(0), _ticks(0), _fontHeight(1), _objectP(nullptr), _field34(0), _field38(0), _field3C(0), _field40(0), _field44(0), _field48(0), _field4C(0), _field50(0), _field54(0), _field58(0), _field5C(0) { } void CCreditText::clear() { _list.destroyContents(); _objectP = nullptr; } void CCreditText::load(CGameObject *obj, CScreenManager *screenManager, const Rect &rect, int v) { _objectP = obj; _screenManagerP = screenManager; _field14 = v; _ticks = g_vm->_events->getTicksCount(); _field40 = 0; _field44 = 0xFF; _field48 = 0xFF; _field4C = 0xFF; _field50 = 0; _field54 = 0; _field58 = 0; _field5C = 0; } void CCreditText::setup() { // TODO } bool CCreditText::draw() { return false; } } // End of namespace Titanic