/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_CREDIT_TEXT_H #define TITANIC_CREDIT_TEXT_H #include "titanic/core/list.h" namespace Titanic { class CGameObject; class CScreenManager; class COverrideSubItem : public ListItem { }; typedef List CCreditTextSubList; class CCreditTextItem : public ListItem { }; typedef List CCreditTextList; class CCreditText { private: /** * Sets up needed data */ void setup(); public: CScreenManager *_screenManagerP; Rect _rect; int _field14; CCreditTextList _list; uint _ticks; uint _fontHeight; CGameObject *_objectP; int _field34; int _field38; int _field3C; int _field40; int _field44; int _field48; int _field4C; int _field50; int _field54; int _field58; int _field5C; public: CCreditText(); /** * Clears the object */ void clear(); /** * Sets the game object this override is associated with */ void load(CGameObject *obj, CScreenManager *screenManager, const Rect &rect, int v = 0); /** * Draw the item */ bool draw(); }; } // End of namespace Titanic #endif /* TITANIC_CREDIT_TEXT_H */