/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_CREDIT_TEXT_H #define TITANIC_CREDIT_TEXT_H #include "titanic/core/list.h" namespace Titanic { class CGameObject; class CScreenManager; class CCreditLine : public ListItem { public: CString _line; uint _lineWidth; public: CCreditLine() : _lineWidth(0) {} CCreditLine(const CString &line, uint lineWidth) : _line(line), _lineWidth(lineWidth) {} }; typedef List CCreditLines; class CCreditLineGroup : public ListItem { public: CCreditLines _lines; }; typedef List CCreditLineGroups; class CCreditText { private: /** * Sets up needed data */ void setup(); /** * Read in a text line from the passed stream */ CString readLine(Common::SeekableReadStream *stream); /** * Handles a group where the .... sequence was encountered */ void handleDots(CCreditLineGroup *group); public: CScreenManager *_screenManagerP; Rect _rect; CCreditLineGroups _groups; uint _ticks; int _fontHeight; CGameObject *_objectP; CCreditLineGroups::iterator _groupIt; CCreditLines::iterator _lineIt; int _yOffset; int _priorInc; int _textR, _textG, _textB; int _deltaR, _deltaG, _deltaB; int _counter; public: CCreditText(); /** * Clears the object */ void clear(); /** * Sets the game object this override is associated with */ void load(CGameObject *obj, CScreenManager *screenManager, const Rect &rect); /** * Draw the item */ bool draw(); }; } // End of namespace Titanic #endif /* TITANIC_CREDIT_TEXT_H */