/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_EXE_RESOURCES_H #define TITANIC_EXE_RESOURCES_H #include "common/file.h" namespace Titanic { class CScriptHandler; enum FileHandle { HANDLE_STDIN = 0, HANDLE_STDOUT = 1, HANDLE_STDERR = 2 }; class CExeResources { public: CScriptHandler *_owner; int _field4; int _field8; int _fieldC; int _field10; int _field14; int _field18; public: CExeResources(); void reset(CScriptHandler *owner, int val1, int val2); bool is18Equals(int val) const { return _field18 == val; } }; } // End of namespace Titanic #endif /* TITANIC_EXE_RESOURCES_H */