/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_EXE_RESOURCES_H
#define TITANIC_EXE_RESOURCES_H

namespace Titanic {

class CScriptHandler;

enum FileHandle { HANDLE_STDIN = 0, HANDLE_STDOUT = 1, HANDLE_STDERR = 2 };

class CExeResources {
public:
	CScriptHandler *_owner;
	int _field4;
	int _field8;
	int _fieldC;
	int _field10;
	int _field14;
	int _field18;
public:
	CExeResources();

	void reset(CScriptHandler *owner, int val1, int val2);

	bool is18Equals(int val) const { return _field18 == val; }
	int get18() const { return _field18; }
};

} // End of namespace Titanic

#endif /* TITANIC_EXE_RESOURCES_H */