/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "common/memstream.h" #include "common/zlib.h" #include "titanic/support/files_manager.h" #include "titanic/game_manager.h" #include "titanic/titanic.h" namespace Titanic { CFilesManager::CFilesManager(TitanicEngine *vm) : _vm(vm), _gameManager(nullptr), _assetsPath("Assets"), _drive(-1), _version(0) { } CFilesManager::~CFilesManager() { _datFile.close(); } bool CFilesManager::loadResourceIndex() { if (!_datFile.open("titanic.dat")) { GUIErrorMessage("Could not find titanic.dat data file"); return false; } uint headerId = _datFile.readUint32BE(); _version = _datFile.readUint16LE(); if (headerId != MKTAG('S', 'V', 'T', 'N')) { GUIErrorMessage("titanic.dat has invalid contents"); return false; } if (_version != 5) { GUIErrorMessage("titanic.dat is out of date"); return false; } // Read in entries uint offset, size, flags; char c; Common::String resourceName; for (;;) { offset = _datFile.readUint32LE(); size = _datFile.readUint32LE(); flags = (_version == 1) ? 0 : _datFile.readUint16LE(); if (offset == 0 && size == 0) break; Common::String resName; while ((c = _datFile.readByte()) != '\0') resName += c; _resources[resName] = ResourceEntry(offset, size, flags); } return true; } bool CFilesManager::fileExists(const CString &name) { Common::File f; return f.exists(name); } bool CFilesManager::scanForFile(const CString &name) { if (name.empty()) return false; CString filename = name; filename.toLowercase(); if (filename[0] == 'y' || filename[0] == 'z') return true; else if (filename[0] < 'a' || filename[0] > 'c') return false; CString fname = filename; int idx = fname.indexOf('#'); if (idx >= 0) { fname = fname.left(idx); fname += ".st"; } // Return true if the file exists if (fileExists(fname)) return true; // Couldn't find file. Start by calling the game manager's roomChange // method, which handles all active scene objects freeing their resources if (_gameManager) _gameManager->roomChange(); return false; } void CFilesManager::loadDrive() { assert(_drive == -1); resetView(); } void CFilesManager::insertCD(CScreenManager *screenManager) { // We don't support running the game directly from the original CDs, // so this method can remain stubbed } void CFilesManager::resetView() { if (_gameManager) { _gameManager->_gameState.setMode(GSMODE_INTERACTIVE); _gameManager->markAllDirty(); } } void CFilesManager::preload(const CString &name) { // We don't currently do any preloading of resources } Common::SeekableReadStream *CFilesManager::getResource(const CString &str) { ResourceEntry resEntry = _resources[str]; // If we're running the German version, check for the existance of // a German specific version of the given resource if (_vm->isGerman() && _resources.contains(str + "/DE")) resEntry = _resources[str + "/DE"]; _datFile.seek(resEntry._offset); Common::SeekableReadStream *stream = (resEntry._size > 0) ? _datFile.readStream(resEntry._size) : new Common::MemoryReadStream(nullptr, 0); if (resEntry._flags & FLAG_COMPRESSED) stream = Common::wrapCompressedReadStream(stream); return stream; } } // End of namespace Titanic