/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_FILES_MANAGER_H #define TITANIC_FILES_MANAGER_H #include "common/hashmap.h" #include "titanic/core/list.h" #include "titanic/support/screen_manager.h" namespace Titanic { enum ResourceFlag { FLAG_COMPRESSED = 1 }; class TitanicEngine; class CGameManager; class CFilesManagerList : public List { }; class CFilesManager { struct ResourceEntry { uint _offset; uint _size; uint _flags; ResourceEntry() : _offset(0), _size(0), _flags(0) {} ResourceEntry(uint offset, uint size, uint flags) : _offset(offset), _size(size), _flags(flags) {} }; typedef Common::HashMap ResourceHash; private: TitanicEngine *_vm; CGameManager *_gameManager; Common::File _datFile; ResourceHash _resources; CFilesManagerList _list; int _drive; const CString _assetsPath; int _version; public: CFilesManager(TitanicEngine *vm); ~CFilesManager(); /** * Opens up the titanic.dat support file and loads it's index */ bool loadResourceIndex(); /** * Sets the game manager */ void setGameManager(CGameManager *gameManager) { _gameManager = gameManager; } /** * Returns true if a file of the given name exists */ static bool fileExists(const CString &name); /** * Scans for a file with a matching name */ bool scanForFile(const CString &name); /** * Handles displaying a load drive view if necessary */ void loadDrive(); /** * Shows a dialog for inserting a new CD */ void insertCD(CScreenManager *screenManager); /** * Resets the view being displayed */ void resetView(); /** * Preloads and caches a file for access shortly */ void preload(const CString &name); /** * Get a resource from the executable */ Common::SeekableReadStream *getResource(const CString &str); }; } // End of namespace Titanic #endif /* TITANIC_FILES_MANAGER_H */