/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/support/image.h" #include "titanic/support/files_manager.h" #include "image/bmp.h" #include "titanic/titanic.h" namespace Titanic { void Image::load(const CString &resName) { Common::SeekableReadStream *stream = g_vm->_filesManager->getResource(resName); loadBitmap(*stream); delete stream; } void Image::loadBitmap(Common::SeekableReadStream &s) { ::Image::BitmapDecoder decoder; decoder.loadStream(s); const Graphics::Surface *src = decoder.getSurface(); Graphics::PixelFormat scrFormat = g_system->getScreenFormat(); if (src->format == scrFormat) { create(src->w, src->h, scrFormat); blitFrom(*src); } else { // Convert the loaded surface to the screen surface format const byte *palette = decoder.getPalette(); Graphics::Surface *surface = src->convertTo(scrFormat, palette); create(surface->w, surface->h, scrFormat); blitFrom(*surface); surface->free(); delete surface; } } } // End of namespace Titanic