/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MOUSE_CURSOR_H #define TITANIC_MOUSE_CURSOR_H #include "common/scummsys.h" #include "common/rect.h" #include "graphics/managed_surface.h" namespace Titanic { #define NUM_CURSORS 15 enum CursorId { CURSOR_ARROW = 1, CURSOR_MOVE_LEFT = 2, CURSOR_MOVE_RIGHT = 3, CURSOR_MOVE_FORWARD = 4, CURSOR_MOVE_UP = 5, CURSOR_MOVE_DOWN1 = 6, CURSOR_MOVE_FORWARD2 = 7, CURSOR_HAND = 8, CURSOR_ACTIVATE = 9, CURSOR_INVALID = 10, CURSOR_MAGNIFIER = 11, CURSOR_IGNORE = 12, CURSOR_BACKWARDS = 13, CURSOR_DOWN = 14, CURSOR_HOURGLASS = 15 }; class CScreenManager; class CVideoSurface; class CMouseCursor { struct CursorEntry { CVideoSurface *_videoSurface; Graphics::ManagedSurface *_frameSurface; Common::Point _centroid; CursorEntry() : _videoSurface(nullptr), _frameSurface(nullptr) {} ~CursorEntry(); }; private: CScreenManager *_screenManager; CursorId _cursorId; CursorEntry _cursors[NUM_CURSORS]; uint _setCursorCount; int _fieldE4; int _fieldE8; /** * Load the images for each cursor */ void loadCursorImages(); public: CMouseCursor(CScreenManager *screenManager); ~CMouseCursor(); /** * Make the mouse cursor visible */ void show(); /** * Hide the mouse cursor */ void hide(); /** * Set the cursor */ void setCursor(CursorId cursorId); /** * Updates the mouse cursor */ void update(); /** * Returns the number of times the cursor has been set */ uint getChangeCount() const { return _setCursorCount; } void lockE4(); void unlockE4(); void saveState(int v1, int v2, int v3); }; } // End of namespace Titanic #endif /* TITANIC_MOUSE_CURSOR_H */