/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MOUSE_CURSOR_H #define TITANIC_MOUSE_CURSOR_H #include "common/scummsys.h" #include "graphics/managed_surface.h" #include "titanic/support/rect.h" namespace Titanic { #define NUM_CURSORS 15 enum CursorId { CURSOR_ARROW = 1, CURSOR_MOVE_LEFT = 2, CURSOR_MOVE_RIGHT = 3, CURSOR_MOVE_FORWARD = 4, CURSOR_LOOK_UP = 5, CURSOR_LOOK_DOWN = 6, CURSOR_MOVE_THROUGH = 7, CURSOR_HAND = 8, CURSOR_ACTIVATE = 9, CURSOR_INVALID = 10, CURSOR_MAGNIFIER = 11, CURSOR_IGNORE = 12, CURSOR_BACKWARDS = 13, CURSOR_DOWN = 14, CURSOR_HOURGLASS = 15 }; class CScreenManager; class CVideoSurface; class CMouseCursor { struct CursorEntry { Graphics::ManagedSurface *_surface; Common::Point _centroid; CursorEntry() : _surface(nullptr) {} ~CursorEntry(); }; private: CScreenManager *_screenManager; CursorId _cursorId; CursorEntry _cursors[NUM_CURSORS]; uint _setCursorCount; int _hideCounter; int _busyCount; bool _cursorSuppressed; int _fieldE8; Common::Point _moveStartPos; Common::Point _moveDestPos; uint _moveStartTime, _moveEndTime; /** * Load the images for each cursor */ void loadCursorImages(); public: bool _inputEnabled; public: CMouseCursor(CScreenManager *screenManager); ~CMouseCursor(); /** * Increment the busy count for the cursor, showing an hourglass */ void incBusyCount(); /** * Decrements the busy count, resetting back to an arrow cursor * when the count reaches zero */ void decBusyCount(); /** * Decrements the hide counter, and shows the mouse if * it's reached zero */ void incHideCounter(); /** * Increments the hide counter, hiding the mouse if it's the first call */ void decHideCounter(); /** * Suppresses the cursor. When suppressed, the cursor isn't drawn, * even if it's not otherwise being hidden */ void suppressCursor(); /** * Unflags the cursor as being suppressed, allowing it to be drawn * again if it's enabled */ void unsuppressCursor(); /** * Set the cursor */ void setCursor(CursorId cursorId); /** * Updates the mouse cursor */ void update(); /** * Returns the number of times the cursor has been set */ uint getChangeCount() const { return _setCursorCount; } /** * Disables user control of the mouse */ void disableControl(); /** * Re-enables user control of the mouse */ void enableControl(); /** * Move the mouse to a new position */ void setPosition(const Point &pt, double duration); }; } // End of namespace Titanic #endif /* TITANIC_MOUSE_CURSOR_H */