/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "video/avi_decoder.h" #include "titanic/support/movie.h" #include "titanic/titanic.h" namespace Titanic { CMovie::CMovie() : ListItem(), _state(MOVIE_STOPPED), _field10(0) { } CMovie::~CMovie() { g_vm->_activeMovies.remove(this); } bool CMovie::isActive() const { return g_vm->_activeMovies.contains(this); } bool CMovie::get10() { if (_field10) { _field10 = 0; return true; } else { return false; } } /*------------------------------------------------------------------------*/ OSMovie::OSMovie(const CResourceKey &name, CVideoSurface *surface) : _videoSurface(surface), _gameObject(nullptr), _endFrame(-1) { _video = new Video::AVIDecoder(); if (!_video->loadFile(name.getString())) error("Could not open video - %s", name.getString().c_str()); } OSMovie::OSMovie(Common::SeekableReadStream *stream, CVideoSurface *surface) : _videoSurface(surface), _gameObject(nullptr), _endFrame(-1) { _video = new Video::AVIDecoder(); if (!_video->loadStream(stream)) error("Could not parse movie stream"); } OSMovie::~OSMovie() { g_vm->_activeMovies.remove(this); delete _video; } void OSMovie::play(uint flags, CVideoSurface *surface) { uint endFrame = _video->getFrameCount(); play(0, endFrame, 0, 0); } void OSMovie::play(uint startFrame, uint endFrame, int v3, bool v4) { warning("TODO: OSMovie::play properly"); _video->start(); _video->seekToFrame(startFrame); _endFrame = endFrame; g_vm->_activeMovies.push_back(this); _state = MOVIE_NONE; } void OSMovie::proc10() { warning("TODO: OSMovie::proc10"); } void OSMovie::proc11() { warning("TODO: OSMovie::proc11"); } void OSMovie::proc12(const CString &name, int flags, CGameObject *obj) { warning("TODO: OSMovie::proc12"); } void OSMovie::stop() { _video->stop(); _state = MOVIE_STOPPED; } void OSMovie::proc14() { warning("TODO: OSMovie::proc14"); } void OSMovie::setFrame(uint frameNumber) { _video->seekToFrame(frameNumber); decodeFrame(); } void OSMovie::proc16() { warning("TODO: OSMovie::proc16"); } void OSMovie::proc17() { warning("TODO: OSMovie::proc17"); } void OSMovie::proc18() { warning("TODO: OSMovie::proc18"); } int OSMovie::getFrame() { assert(_video); return _video->getCurFrame(); } void OSMovie::proc20() { warning("TODO: OSMovie::proc20"); } void *OSMovie::proc21() { warning("TODO: OSMovie::proc21"); return nullptr; } MovieState OSMovie::getState() { if (!_video) _state = MOVIE_STOPPED; return _state; } void OSMovie::update() { if (_state != MOVIE_STOPPED) { if (_video->isPlaying()) { if (_video->getCurFrame() >= _endFrame) { _video->stop(); _state = MOVIE_FINISHED; } else if (_video->needsUpdate()) { decodeFrame(); _state = MOVIE_FRAME; } else { _state = MOVIE_NONE; } } else { _state = MOVIE_STOPPED; } } } void OSMovie::decodeFrame() { const Graphics::Surface *frame = _video->decodeNextFrame(); OSVideoSurface *videoSurface = static_cast(_videoSurface); assert(videoSurface); // If the video surface doesn't yet have an underlying surface, create it if (!videoSurface->hasSurface()) videoSurface->resize(frame->w, frame->h); // Lock access to the surface videoSurface->lock(); assert(videoSurface->_rawSurface); if (frame->format == videoSurface->_rawSurface->format) { // Matching format, so we can copy straight from the video frame videoSurface->_rawSurface->blitFrom(*frame); } else { // Different formats so we have to convert it first Graphics::Surface *s = frame->convertTo(videoSurface->_rawSurface->format); videoSurface->_rawSurface->blitFrom(*s); s->free(); delete s; } // Unlock the surface videoSurface->unlock(); if (_gameObject) _gameObject->makeDirty(); } } // End of namespace Titanic