/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/support/movie.h" #include "titanic/support/avi_surface.h" #include "titanic/sound/sound_manager.h" #include "titanic/messages/messages.h" #include "titanic/titanic.h" namespace Titanic { #define CLIP_WIDTH 600 #define CLIP_WIDTH_REDUCED (CLIP_WIDTH / 2) #define CLIP_HEIGHT 340 #define CLIP_HEIGHT_REDUCED (CLIP_HEIGHT / 2) CMovieList *CMovie::_playingMovies; CVideoSurface *CMovie::_movieSurface; CMovie::CMovie() : ListItem(), _handled(false), _hasVideoFrame(false), _hasAudioTiming(false) { } CMovie::~CMovie() { removeFromPlayingMovies(); } void CMovie::init() { _playingMovies = new CMovieList(); _movieSurface = nullptr; } void CMovie::deinit() { // Delete each movie in turn for (CMovieList::iterator i = _playingMovies->begin(); i != _playingMovies->end(); ) { // We need to increment iterator before deleting movie, // since the CMovie destructor calls removeFromPlayingMovies CMovie *movie = *i; ++i; delete movie; } delete _playingMovies; delete _movieSurface; } void CMovie::addToPlayingMovies() { if (!isActive()) _playingMovies->push_back(this); } void CMovie::removeFromPlayingMovies() { _playingMovies->remove(this); } bool CMovie::isActive() const { return _playingMovies->contains(this); } bool CMovie::hasVideoFrame() { if (_hasVideoFrame) { _hasVideoFrame = 0; return true; } else { return false; } } /*------------------------------------------------------------------------*/ OSMovie::OSMovie(const CResourceKey &name, CVideoSurface *surface) : _aviSurface(name), _videoSurface(surface) { _field18 = 0; _field24 = 0; _field28 = 0; _field2C = 0; surface->resize(_aviSurface.getWidth(), _aviSurface.getHeight()); _aviSurface.setVideoSurface(surface); } OSMovie::~OSMovie() { } void OSMovie::play(uint flags, CGameObject *obj) { _aviSurface.play(flags, obj); if (_aviSurface.isPlaying()) movieStarted(); } void OSMovie::play(uint startFrame, uint endFrame, uint flags, CGameObject *obj) { _aviSurface.play(startFrame, endFrame, flags, obj); if (_aviSurface.isPlaying()) movieStarted(); } void OSMovie::play(uint startFrame, uint endFrame, uint initialFrame, uint flags, CGameObject *obj) { _aviSurface.play(startFrame, endFrame, initialFrame, flags, obj); if (_aviSurface.isPlaying()) movieStarted(); } void OSMovie::playClip(const Point &drawPos, uint startFrame, uint endFrame) { if (!_movieSurface) _movieSurface = CScreenManager::_screenManagerPtr->createSurface(600, 340); bool widthLess = _videoSurface->getWidth() < 600; bool heightLess = _videoSurface->getHeight() < 340; Rect r(drawPos.x, drawPos.y, drawPos.x + (widthLess ? CLIP_WIDTH_REDUCED : CLIP_WIDTH), drawPos.y + (heightLess ? CLIP_HEIGHT_REDUCED : CLIP_HEIGHT) ); uint timePerFrame = (uint)(1000.0 / _aviSurface._frameRate); for (; endFrame >= startFrame; ++startFrame) { // Set the frame _aviSurface.setFrame(startFrame); // TODO: See if we need to do anything further here. The original had a bunch // of calls and using of the _movieSurface; perhaps to allow scaling down // videos to half-size if (widthLess || heightLess) warning("Not properly reducing clip size: %d %d", r.width(), r.height()); // Wait for the next frame, unless the user interrupts the clip if (g_vm->_events->waitForPress(timePerFrame)) break; } } void OSMovie::stop() { _aviSurface.stop(); removeFromPlayingMovies(); } void OSMovie::addEvent(int frameNumber, CGameObject *obj) { if (_aviSurface.addEvent(frameNumber, obj)) { CMovieFrameMsg frameMsg(frameNumber, 0); frameMsg.execute(obj); } } void OSMovie::setFrame(uint frameNumber) { _aviSurface.setFrame(frameNumber); _videoSurface->setMovieFrameSurface(_aviSurface.getSecondarySurface()); } bool OSMovie::handleEvents(CMovieEventList &events) { if (!_aviSurface.isPlaying()) return false; if (!_aviSurface.isNextFrame()) return _aviSurface.isPlaying(); // Handle updating the frame while (_aviSurface.isPlaying() && _aviSurface.isNextFrame()) { _aviSurface.handleEvents(events); _videoSurface->setMovieFrameSurface(_aviSurface.getSecondarySurface()); } // Flag there's a video frame _hasVideoFrame = true; return _aviSurface.isPlaying(); } const CMovieRangeInfoList *OSMovie::getMovieRangeInfo() const { return _aviSurface.getMovieRangeInfo(); } void OSMovie::setSoundManager(CSoundManager *soundManager) { _aviSurface._soundManager = soundManager; } int OSMovie::getFrame() const { return _aviSurface.getFrame(); } void OSMovie::movieStarted() { //if (_aviSurface._hasAudio) // _aviSurface._soundManager->movieStarted(); // Register the movie in the playing list addToPlayingMovies(); _hasVideoFrame = true; } void OSMovie::setFrameRate(double rate) { _aviSurface.setFrameRate(rate); } Graphics::ManagedSurface *OSMovie::duplicateFrame() const { return _aviSurface.duplicateSecondaryFrame(); } } // End of namespace Titanic