/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/support/movie_event.h" #include "titanic/core/game_object.h" namespace Titanic { CMovieEvent::CMovieEvent() : ListItem(), _type(MET_PLAY), _startFrame(0), _endFrame(0), _initialFrame(0), _gameObject(nullptr) { } CMovieEvent::CMovieEvent(const CMovieEvent *src) { _type = src->_type; _startFrame = src->_startFrame; _endFrame = src->_endFrame; _initialFrame = src->_initialFrame; _gameObject = src->_gameObject; } void CMovieEvent::save(SimpleFile *file, int indent) { file->writeNumberLine(0, indent); file->writeNumberLine(_startFrame, indent + 1); file->writeNumberLine(_endFrame, indent + 1); error("FIXME: Original save/loaded object pointer"); // file->writeNumberLine(_gameObject, indent + 1); file->writeNumberLine(_initialFrame, indent + 1); ListItem::save(file, indent); } void CMovieEvent::load(SimpleFile *file) { int val = file->readNumber(); if (!val) { _startFrame = file->readNumber(); _endFrame = file->readNumber(); file->readNumber(); error("FIXME: Original save/loaded object pointer"); _initialFrame = file->readNumber(); } ListItem::load(file); } } // End of namespace Titanic