/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PROXIMITY_H #define TITANIC_PROXIMITY_H #include "common/scummsys.h" namespace Titanic { typedef bool (*CProximityFn)(int val); class TTtalker; class CProximity { public: int _field4; int _field8; int _fieldC; int _speechHandle; int _field14; int _field18; int _field1C; int _field20; int _field24; int _field28; uint32 _field2C; int _field30; int _field34; double _double1; double _double2; double _double3; int _field44; int _field48; int _field4C; int _field50; int _field54; int _field58; int _field5C; int _field60; CProximityFn _method1; TTtalker *_talker; int _field6C; public: CProximity(); }; } // End of namespace Titanic #endif /* TITANIC_PROXIMITY_H */