/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_RAW_SURFACE_H #define TITANIC_RAW_SURFACE_H #include "graphics/surface.h" namespace Titanic { enum TransparencyMode { TRANS_MASK0 = 0, TRANS_MASK255 = 1, TRANS_ALPHA0 = 2, TRANS_ALPHA255 = 3, TRANS_DEFAULT = 4 }; class CRawSurface { private: byte *_pixelsBaseP; byte *_pixelsP; int _pitch; int _fieldC; bool _field10; int _width; int _field18; int _field1C; private: int moveX(int xp); public: CRawSurface(Graphics::Surface *surface, TransparencyMode transMode); void setRow(int yp); void setCol(int xp); void skipPitch(); uint getPixel() const; bool isPixelTransparent1() const; bool isPixelTransparent2() const; void resetPitch(); }; } // End of namespace Titanic #endif /* TITANIC_RAW_SURFACE_H */