/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/support/rect.h" namespace Titanic { void Rect::combine(const Rect &r) { if (isEmpty()) { *this = r; } else if (!r.isEmpty()) { Common::Rect::extend(r); } } void Rect::constrain(const Rect &r) { if (!isEmpty()) { if (r.isEmpty()) { clear(); } else { Common::Rect::clip(r); } } } Point Rect::getPoint(Quadrant quadrant) { if (isEmpty()) return Point(left, top); switch (quadrant) { case Q_LEFT: return Point(MIN(left + 10, (int)right), (top + bottom) / 2); case Q_RIGHT: return Point(MAX(right - 10, (int)left), (top + bottom) / 2); case Q_TOP: return Point((left + right) / 2, MIN(top + 10, (int)bottom)); case Q_BOTTOM: return Point((left + right) / 2, MAX(bottom - 10, (int)top)); default: return Point((left + right) / 2, (top + bottom) / 2); } } } // End of namespace Titanic