/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/support/transparency_surface.h" #include "common/algorithm.h" #include "common/textconsole.h" namespace Titanic { CTransparencySurface::CTransparencySurface(const Graphics::Surface *surface, TransparencyMode transMode) : _surface(surface) { _pitch = 0; _runLength = 0; _flag = false; _opaqueColor = 0; _transparentColor = 0xff; switch (transMode) { case TRANS_MASK0: case TRANS_ALPHA0: _transparentColor = 0; _opaqueColor = 0xff; break; case TRANS_MASK255: case TRANS_ALPHA255: _transparentColor = 0xff; _opaqueColor = 0; break; case TRANS_DEFAULT: // If top left pixel is low, then 0 is the transparent color if (*(const byte *)surface->getPixels() < 0x80) { _opaqueColor = 0xff; _transparentColor = 0; } break; default: break; } } } // End of namespace Titanic