/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_TRANSPARENCY_SURFACE_H #define TITANIC_TRANSPARENCY_SURFACE_H #include "common/rect.h" #include "graphics/surface.h" namespace Titanic { enum TransparencyMode { TRANS_MASK0 = 0, TRANS_MASK255 = 1, TRANS_ALPHA0 = 2, TRANS_ALPHA255 = 3, TRANS_DEFAULT = 4 }; class CTransparencySurface { private: const Graphics::Surface *_surface; Common::Point _pos; int _pitch; int _runLength; bool _flag; bool _flag1; bool _flag2; public: /** * Constructor */ CTransparencySurface(const Graphics::Surface *surface, TransparencyMode transMode); /** * Sets the row to get transparencies from */ void setRow(int yp) { _pos.y = yp; } /** * Sets the column to get transparencies from */ void setCol(int xp) { _pos.x = xp; } /** * Moves reading position horizontally by a single pixel */ int moveX(); /** * Returns a byte from the transparency surface */ uint getPixel() const; /** * Returns the alpha value for the pixel (0-31) */ uint getAlpha() const { return 31 - (getPixel() >> 3); } /** * Returns true if the pixel is completely transparent */ bool isPixelTransparent() const { return getAlpha() == 31; } }; } // End of namespace Titanic #endif /* TITANIC_TRANSPARENCY_SURFACE_H */