/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_VIDEO_SURFACE_H #define TITANIC_VIDEO_SURFACE_H #include "common/scummsys.h" #include "common/array.h" #include "graphics/managed_surface.h" #include "titanic/support/font.h" #include "titanic/support/direct_draw.h" #include "titanic/support/movie.h" #include "titanic/support/movie_range_info.h" #include "titanic/support/rect.h" #include "titanic/support/transparency_surface.h" #include "titanic/core/list.h" #include "titanic/core/resource_key.h" namespace Titanic { class CScreenManager; class CJPEGDecode; class CTargaDecode; class CVideoSurface : public ListItem { friend class CJPEGDecode; friend class CTargaDecode; private: static byte _palette1[32][32]; static byte _palette2[32][32]; /** * Setup the shading palettes */ static void setupPalette(byte palette[32][32], byte val); public: /** * Setup statics */ static void setup() { setupPalette(_palette1, 0xff); setupPalette(_palette2, 0xe0); } private: /** * Calculates blitting bounds */ void clipBounds(Rect &srcRect, Rect &destRect, CVideoSurface *srcSurface, const Rect *subRect = nullptr, const Point *destPos = nullptr); /** * Copies a rect from a given source surface */ void blitRect(const Rect &srcRect, const Rect &destRect, CVideoSurface *src); /** * Copies a rect from a given source surface and draws it vertically flipped */ void flippedBlitRect(const Rect &srcRect, const Rect &destRect, CVideoSurface *src); void transBlitRect(const Rect &srcRect, const Rect &destRect, CVideoSurface *src, bool flipFlag); protected: static int _videoSurfaceCounter; protected: CScreenManager *_screenManager; Graphics::ManagedSurface *_rawSurface; bool _pendingLoad; Graphics::ManagedSurface *_transparencySurface; DisposeAfterUse::Flag _freeTransparencySurface; int _videoSurfaceNum; bool _hasFrame; int _lockCount; public: CMovie *_movie; DirectDrawSurface *_ddSurface; bool _fastBlitFlag; bool _flipVertically; CResourceKey _resourceKey; TransparencyMode _transparencyMode; public: CVideoSurface(CScreenManager *screenManager); virtual ~CVideoSurface(); /** * Set the underlying surface for this video surface */ void setSurface(CScreenManager *screenManager, DirectDrawSurface *surface); /** * Load the data for the class from file */ virtual void load(SimpleFile *file) { ListItem::load(file); } /** * Load the surface with the passed resource */ virtual void loadResource(const CResourceKey &key) = 0; /** * Loads a Targa image file specified by the resource key */ virtual void loadTarga(const CResourceKey &key) = 0; /** * Loads a JPEG image file specified by the resource key */ virtual void loadJPEG(const CResourceKey &key) = 0; /** * Loads a Targa image file specified by the given name */ virtual void loadTarga(const CString &name) = 0; /** * Loads a movie file specified by the resource key. * @param key Resource key for movie to load * @param destroyFlag Immediately destroy movie after decoding first frame */ virtual void loadMovie(const CResourceKey &key, bool destroyFlag = false) = 0; /** * Lock the surface for direct access to the pixels */ virtual bool lock() = 0; /** * Unlocks the surface after prior calls to lock() */ virtual void unlock() = 0; /** * Returns true if an underlying raw surface has been set */ virtual bool hasSurface() = 0; /** * Returns the width of the surface */ virtual int getWidth() = 0; /** * Returns the height of the surface */ virtual int getHeight() = 0; /** * Returns the pitch of the surface in bytes */ virtual int getPitch() = 0; /** * Returns the bytes per pixel of the surface */ virtual int getBpp() = 0; /** * Recreates the surface */ virtual void recreate(int width, int height) = 0; /** * Resizes the surface */ virtual void resize(int width, int height) = 0; /** * Detachs the underlying raw surface */ virtual void detachSurface() = 0; /** * Returns the number of bytes per pixel in the surface */ virtual int getPixelDepth() = 0; /** * Gets the pixel at the specified position within the surface */ virtual uint16 getPixel(const Common::Point &pt) = 0; /** * Sets a pixel at a specified position within the surface */ virtual void setPixel(const Point &pt, uint pixel) = 0; /** * Shifts the colors of the surface.. maybe greys it out? */ virtual void shiftColors() = 0; /** * Clears the entire surface to black */ virtual void clear() = 0; /** * Plays a movie, loading it from the specified _resource * if not already loaded */ virtual void playMovie(uint flags, CGameObject *obj) = 0; /** * Plays a movie, loading it from the specified _resource * if not already loaded */ virtual void playMovie(uint startFrame, uint endFrame, uint flags, CGameObject *obj) = 0; /** * Plays a movie, loading it from the specified _resource * if not already loaded */ virtual void playMovie(uint startFrame, uint endFrame, uint initialFrame, uint flags, CGameObject *obj) = 0; /** * Stops any movie currently attached to the surface */ virtual void stopMovie() = 0; /** * Set the current movie frame number */ virtual void setMovieFrame(uint frameNumber) = 0; /** * Adds a movie playback event */ virtual void addMovieEvent(int eventId, CGameObject *obj) = 0; /** * Set the movie frame rate */ virtual void setMovieFrameRate(double rate) = 0; /** * Return any movie range info associated with the surface's movie */ virtual const CMovieRangeInfoList *getMovieRangeInfo() const = 0; /** * */ virtual void flipVertically(bool needsLock = true) = 0; /** * Loads the surface's resource if there's one pending */ virtual bool loadIfReady() = 0; /** * Loads the surface data based on the currently set resource key */ virtual bool load() = 0; /** * Does a replacement of transparent pixels on certain lines at regular * intervals. This is totally weird */ virtual void transPixelate() = 0; /** * Returns true if there's a frame to display on the video surface */ virtual bool hasFrame(); /** * Duplicates movie transparency surface */ virtual Graphics::ManagedSurface *dupMovieTransparency() const = 0; /** * Frees the underlying surface */ virtual int freeSurface() { return 0; } /** * Get a pointer into the underlying surface */ virtual uint16 *getBasePtr(int x, int y) = 0; /** * Blit from another surface */ void blitFrom(const Point &destPos, CVideoSurface *src, const Rect *srcRect = nullptr); /** * Blit from another surface */ void blitFrom(const Point &destPos, const Graphics::Surface *src); /** * Sets a raw surface to use as a transparency mask for the surface */ void setTransparencySurface(Graphics::ManagedSurface *surface) { _transparencySurface = surface; } /** * Get the previously set transparency mask surface */ const Graphics::Surface *getTransparencySurface() const { return _transparencySurface ? &_transparencySurface->rawSurface() : nullptr; } /** * Get the pixels associated with the surface. Only valid when the * surface has been locked for access */ uint16 *getPixels() { return (uint16 *)_rawSurface->getPixels(); } /** * Get a reference to the underlying surface. Only valid when the surface * has been locked for access */ Graphics::ManagedSurface *getRawSurface() { return _rawSurface; } /** * Returns the transparent color */ uint getTransparencyColor(); /** * Copies a pixel, handling transparency */ void copyPixel(uint16 *destP, const uint16 *srcP, byte transVal, bool is16Bit, bool isAlpha); }; class OSVideoSurface : public CVideoSurface { friend class OSMovie; public: OSVideoSurface(CScreenManager *screenManager, DirectDrawSurface *surface); OSVideoSurface(CScreenManager *screenManager, const CResourceKey &key, bool flag = false); /** * Load the surface with the passed resource */ virtual void loadResource(const CResourceKey &key); /** * Loads a Targa image file specified by the resource key */ virtual void loadTarga(const CResourceKey &key); /** * Loads a JPEG image file specified by the resource key */ virtual void loadJPEG(const CResourceKey &key); /** * Loads a Targa image file specified by the given name */ virtual void loadTarga(const CString &name); /** * Loads a movie file specified by the resource key. * @param key Resource key for movie to load * @param destroyFlag Immediately destroy movie after decoding first frame */ virtual void loadMovie(const CResourceKey &key, bool destroyFlag = false); /** * Lock the surface for direct access to the pixels */ virtual bool lock(); /** * Unlocks the surface after prior calls to lock() */ virtual void unlock(); /** * Returns true if an underlying raw surface has been set */ virtual bool hasSurface(); /** * Returns the width of the surface */ virtual int getWidth(); /** * Returns the height of the surface */ virtual int getHeight(); /** * Returns the pitch of the surface in bytes */ virtual int getPitch(); /** * Returns the bytes per pixel of the surface */ virtual int getBpp(); /** * Recreates the surface with the designated size */ virtual void recreate(int width, int height); /** * Resizes the surface */ virtual void resize(int width, int height); /** * Detachs the underlying raw surface */ virtual void detachSurface(); /** * Returns the number of bytes per pixel in the surface */ virtual int getPixelDepth(); /** * Gets the pixel at the specified position within the surface */ virtual uint16 getPixel(const Point &pt); /** * Sets a pixel at a specified position within the surface */ virtual void setPixel(const Point &pt, uint pixel); /** * Shifts the colors of the surface.. maybe greys it out? */ virtual void shiftColors(); /** * Clears the entire surface to black */ virtual void clear(); /** * Plays a movie, loading it from the specified _resource * if not already loaded */ virtual void playMovie(uint flags, CGameObject *obj); /** * Plays a movie, loading it from the specified _resource * if not already loaded */ virtual void playMovie(uint startFrame, uint endFrame, uint flags, CGameObject *obj); /** * Plays a movie, loading it from the specified _resource * if not already loaded */ virtual void playMovie(uint startFrame, uint endFrame, uint initialFrame, uint flags, CGameObject *obj); /** * Stops any movie currently attached to the surface */ virtual void stopMovie(); /** * Sets the movie to the specified frame number */ virtual void setMovieFrame(uint frameNumber); /** * Adds a movie playback event */ virtual void addMovieEvent(int frameNumber, CGameObject *obj); /** * Set the movie frame rate */ virtual void setMovieFrameRate(double rate); /** * Return any movie range info associated with the surface's movie */ virtual const CMovieRangeInfoList *getMovieRangeInfo() const; /** * */ virtual void flipVertically(bool needsLock = true); /** * Loads the surface's resource if there's one pending */ virtual bool loadIfReady(); /** * Loads the surface data based on the currently set resource key */ virtual bool load(); /** * Does a replacement of transparent pixels on certain lines at regular * intervals. This is totally weird */ virtual void transPixelate(); /** * Duplicates movie transparency surface */ virtual Graphics::ManagedSurface *dupMovieTransparency() const; /** * Frees the underlying surface */ virtual int freeSurface(); /** * Get a pointer into the underlying surface */ virtual uint16 *getBasePtr(int x, int y); }; } // End of namespace Titanic #endif /* TITANIC_VIDEO_SURFACE_H */