/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/archive.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "engines/util.h" #include "graphics/scaler.h" #include "graphics/thumbnail.h" #include "titanic/titanic.h" #include "titanic/carry/hose.h" #include "titanic/core/saveable_object.h" #include "titanic/game/get_lift_eye2.h" #include "titanic/game/parrot/parrot_lobby_object.h" #include "titanic/game/sgt/sgt_navigation.h" #include "titanic/game/sgt/sgt_state_room.h" #include "titanic/moves/enter_exit_first_class_state.h" #include "titanic/moves/enter_exit_sec_class_mini_lift.h" #include "titanic/moves/exit_pellerator.h" namespace Titanic { TitanicEngine *g_vm; TitanicEngine::TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc) : _gameDescription(gameDesc), Engine(syst), _randomSource("Titanic"), _ticksCount(0), _frameCounter(0) { g_vm = this; _window = nullptr; _screenManager = nullptr; } TitanicEngine::~TitanicEngine() { delete _window; delete _screenManager; CSaveableObject::freeClassList(); } void TitanicEngine::initializePath(const Common::FSNode &gamePath) { Engine::initializePath(gamePath); SearchMan.addSubDirectoryMatching(gamePath, "assets"); } void TitanicEngine::initialize() { // Set up debug channels DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level"); DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling"); CSaveableObject::initClassList(); CEnterExitFirstClassState::init(); CGetLiftEye2::init(); CHose::init(); CParrotLobbyObject::init(); CSGTNavigation::init(); CSGTStateRoom::init(); CExitPellerator::init(); CEnterExitSecClassMiniLift::init(); _screenManager = new OSScreenManager(this); _window = new CMainGameWindow(this); _window->applicationStarting(); } void TitanicEngine::deinitialize() { CEnterExitFirstClassState::deinit(); CGetLiftEye2::deinit(); CHose::deinit(); CSGTNavigation::deinit(); CSGTStateRoom::deinit(); CExitPellerator::deinit(); CEnterExitSecClassMiniLift::deinit(); } Common::Error TitanicEngine::run() { initialize(); // Main event loop while (!shouldQuit()) { processEvents(); g_system->delayMillis(5); } deinitialize(); return Common::kNoError; } void TitanicEngine::processEvents() { Common::Event evt; g_system->getEventManager()->pollEvent(evt); } } // End of namespace Titanic