/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_BARBOT_SCRIPT_H #define TITANIC_BARBOT_SCRIPT_H #include "titanic/true_talk/tt_npc_script.h" namespace Titanic { class BarbotScript : public TTnpcScript { private: int _state; int _arrIndex; TTsentenceEntries _entries2; TTupdateStateArray _states; TTmapEntryArray _preResponses; private: /** * Adjust a given dial number by a given delta amount */ void adjustDial(int dialNum, int amount); /** * Setup sentence data */ void setupSentences(); bool isState9() const; int applySentenceIds(int dialogueId, int v34 = -1); /** * Add a response and optionally set the state */ int setResponse(int dialogueId, int state = -1); public: BarbotScript(int val1, const char *charClass, int v2, const char *charName, int v3, int val2, int v4, int v5, int v6, int v7); /** * Chooses and adds a conversation response based on a specified tag Id. */ virtual int chooseResponse(const TTroomScript *roomScript, const TTsentence *sentence, uint tag); /** * Does NPC specific processing of the parsed sentence */ virtual int process(const TTroomScript *roomScript, const TTsentence *sentence); /** * Called when the script/id changes */ virtual ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id); virtual int handleQuote(const TTroomScript *roomScript, const TTsentence *sentence, uint tag1, uint tag2, uint remainder); /** * Returns true if the NPC's dial region affects quote responses */ virtual bool isQuoteDialled() const { return true; } /** * Handles updating NPC state based on specified dialogue Ids and dial positions */ virtual int updateState(uint oldId, uint newId, int index); /** * Handles getting a pre-response */ virtual int preResponse(uint id); /** * Returns a bitset of the first three dialgs being on or not */ virtual uint getDialsBitset() const; /** * Process a sentence fragment entry */ virtual int doSentenceEntry(int val1, const int *srcIdP, const TTroomScript *roomScript, const TTsentence *sentence); /** * Sets a given dial to be pointing in a specified region (0 to 2) */ virtual void setDialRegion(int dialNum, int region); }; } // End of namespace Titanic #endif /* TITANIC_BARBOT_SCRIPT_H */