/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #include "titanic/true_talk/bellbot_script.h" #include "titanic/true_talk/true_talk_manager.h" namespace Titanic { BellbotScript::BellbotScript(int val1, const char *charClass, int v2, const char *charName, int v3, int val2) : TTnpcScript(val1, charClass, v2, charName, v3, val2, -1, -1, -1, 0), _field2D0(0), _field2D4(0), _field2D8(0), _field2DC(0) { CTrueTalkManager::setFlags(25, 0); CTrueTalkManager::setFlags(24, 0); CTrueTalkManager::setFlags(40, 0); CTrueTalkManager::setFlags(26, 0); setupDials(0, 0, 0); _array[0] = 100; _array[1] = 0; loadRanges("Ranges/Bellbot"); loadResponses("Responses/Bellbot", 4); setupSentences(); } void BellbotScript::setupSentences() { _mappings.load("Mappings/Bellbot", 1); _entries.load("Sentences/Bellbot"); _field2DC = 0; _field68 = 0; _entryCount = 0; } void BellbotScript::proc7(int v1, int v2) { warning("TODO"); } int BellbotScript::proc10() const { warning("TODO"); return 0; } int BellbotScript::proc15() const { warning("TODO"); return 0; } bool BellbotScript::proc16() const { warning("TODO"); return 0; } bool BellbotScript::proc18() const { warning("TODO"); return 0; } int BellbotScript::proc21(int v1, int v2, int v3) { warning("TODO"); return 0; } int BellbotScript::proc22(int id) const { warning("TODO"); return 0; } int BellbotScript::proc23() const { warning("TODO"); return 0; } const int *BellbotScript::getTablePtr(int id) { warning("TODO"); return nullptr; } int BellbotScript::proc25(int val1, int val2, TTroomScript *roomScript, TTsentence *sentence) const { warning("TODO"); return 0; } void BellbotScript::proc26(int v1, const TTsentenceEntry *entry, TTroomScript *roomScript, TTsentence *sentence) { } int BellbotScript::proc36(int id) const { warning("TODO"); return 0; } uint BellbotScript::translateId(uint id) const { warning("TODO"); return 0; } } // End of namespace Titanic