/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_BELLBOT_SCRIPT_H #define TITANIC_BELLBOT_SCRIPT_H #include "titanic/true_talk/tt_npc_script.h" namespace Titanic { class BellbotScript : public TTnpcScript { private: static uint _oldId; TTmapEntryArray _states; TTmapEntryArray _preResponses; int _array[150]; int _field2D0; int _field2D4; int _field2D8; int _field2DC; private: /** * Setup sentence data */ void setupSentences(); /** * Add the current location to the response */ int addLocation(); /** * Get a dialogue Id based on the state */ int getStateDialogueId() const; /** * Sets the state value 25 based on the passed Id */ void setValue23(uint id); public: BellbotScript(int val1, const char *charClass, int v2, const char *charName, int v3, int val2); /** * Does NPC specific processing of the parsed sentence */ virtual int process(TTroomScript *roomScript, TTsentence *sentence); /** * Called when the script/id changes */ virtual ScriptChangedResult scriptChanged(TTscriptBase *roomScript, uint id); virtual int proc15() const; virtual int handleQuote(TTroomScript *roomScript, TTsentence *sentence, uint val, uint tagId, uint remainder); /** * Handles updating NPC state based on specified dialogue Ids and dial positions */ virtual int updateState(uint oldId, uint newId, int index); /** * Handles getting a pre-response */ virtual int preResponse(uint id); /** * Process a sentence fragment entry */ virtual int doSentenceEntry(int val1, const int *srcIdP, TTroomScript *roomScript, TTsentence *sentence); virtual int proc36(int val) const; }; } // End of namespace Titanic #endif /* TITANIC_BELLBOT_SCRIPT_H */