/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MAITRED_SCRIPT_H #define TITANIC_MAITRED_SCRIPT_H #include "titanic/true_talk/tt_npc_script.h" namespace Titanic { class MaitreDScript : public TTnpcScript { private: TTmapEntryArray _states; TTsentenceEntries _sentences1; int _answerCtr; private: /** * Setup sentence data */ void setupSentences(); /** * Alter dialogue Id based on current NPC state */ uint getStateDialogueId(uint oldId, uint newId); /** * Sets flags 12 and resets some ranges */ void setFlags12(); /** * Sets flags 10 to different values based on the passed * dialogue Id */ void setFlags10(uint newId, uint index); /** * Trigers 12 */ void trigger12(bool flag); /** * Does preprocessing for the sentence */ int preprocess(const TTroomScript *roomScript, const TTsentence *sentence); public: MaitreDScript(int val1, const char *charClass, int v2, const char *charName, int v3, int val2); /** * Chooses and adds a conversation response based on a specified tag Id. */ virtual int chooseResponse(const TTroomScript *roomScript, const TTsentence *sentence, uint tag); /** * Does NPC specific processing of the parsed sentence */ virtual int process(const TTroomScript *roomScript, const TTsentence *sentence); /** * Called when the script/id changes */ virtual ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id); virtual int handleQuote(const TTroomScript *roomScript, const TTsentence *sentence, uint val, uint tagId, uint remainder); /** * Handles updating NPC state based on specified dialogue Ids and dial positions */ virtual int updateState(uint oldId, uint newId, int index); /** * Handles getting a pre-response */ virtual int preResponse(uint id); }; } // End of namespace Titanic #endif /* TITANIC_MAITRED_SCRIPT_H */