/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PARROT_SCRIPT_H #define TITANIC_PARROT_SCRIPT_H #include "titanic/true_talk/tt_npc_script.h" namespace Titanic { class ParrotScript : public TTnpcScript { public: ParrotScript(int val1, const char *charClass, int v2, const char *charName, int v3, int val2, int v4, int v5, int v6, int v7) : TTnpcScript(val1, charClass, v2, charName, v3, val2, v4, v5, v6, v7) {} virtual int proc6() const; virtual void proc7(int v1, int v2); virtual int proc10() const; virtual bool proc17() const; virtual bool proc18() const; virtual int proc23() const; virtual void proc24(); virtual int proc25() const; virtual void proc26(); }; } // End of namespace Titanic #endif /* TITANIC_PARROT_SCRIPT_H */