/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/true_talk/script_handler.h" namespace Titanic { /*------------------------------------------------------------------------*/ CScriptHandler::CScriptHandler(CTitleEngine *owner, int val1, int val2) { } void CScriptHandler::setup(TTRoomScript *roomScript, TTNpcScript *npcScript, uint charId) { // TODO } void CScriptHandler::processInput(TTRoomScript *roomScript, TTNpcScript *npcScript, const TTString &line) { if (!roomScript || line.empty()) return; // TODO } } // End of namespace Titanic