/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/true_talk/script_handler.h" #include "titanic/titanic.h" namespace Titanic { /*------------------------------------------------------------------------*/ CScriptHandler::CScriptHandler(CTitleEngine *owner, int val1, int val2) : _owner(owner), _script(owner->_script), _reader(g_vm->_fileReader), _sub1(), _sub2(this), _field10(0), _inputCtr(0), _field20(0), _field24(0), _field28(0), _field2C(0), _field30(0) { g_vm->_scriptHandler = this; g_vm->_script = _script; g_vm->_fileReader.reset(this, val1, val2); _vocab = new STVocab(val2); } CScriptHandler::~CScriptHandler() { delete _vocab; } ScriptChangedResult CScriptHandler::scriptChanged(TTRoomScript *roomScript, TTNpcScript *npcScript, uint dialogueId) { if (!npcScript || !roomScript) { ++_inputCtr; return SCR_5; } ScriptChangedResult result = roomScript->notifyScript(npcScript, dialogueId); if (result == SCR_1) result = npcScript->notifyScript(roomScript, dialogueId); if (result != SCR_3 && result != SCR_4) return result; error("TODO: CScriptHandler::scriptChanged"); } void CScriptHandler::processInput(TTRoomScript *roomScript, TTNpcScript *npcScript, const TTString &line) { if (!roomScript || !line.isValid()) return; // TODO } SimpleFile *CScriptHandler::openResource(const CString &name) { return _owner->open(name); } } // End of namespace Titanic