/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_TT_NODE_H #define TITANIC_TT_NODE_H namespace Titanic { class TTnode { public: TTnode *_priorP; TTnode *_nextP; public: TTnode(); virtual ~TTnode(); /** * Links the passed node to this node as a linked list */ void addNode(TTnode *newNode); /** * Adds a new node at the beginning of the linked list */ void addToHead(TTnode *newNode); /** * Detaches a node from any predecessor and/or successor */ void detach(); /** * Delete any sibling chain attached to this node */ void deleteSiblings(); /** * Returns the first node at the beginning of a linked list of nodes */ TTnode *getHead(); /** * Returns the final node at the end of the linked list of nodes */ TTnode *getTail(); }; } // End of namespace Titanic #endif /* TITANIC_TT_NODE_H */