/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_TT_NPC_SCRIPT_H #define TITANIC_TT_NPC_SCRIPT_H #include "titanic/support/simple_file.h" #include "titanic/true_talk/tt_script_base.h" namespace Titanic { class TTNpcScriptBase : public TTScriptBase { protected: int _field54; int _val2; public: int _charId; public: TTNpcScriptBase(int charId, const char *charClass, int v2, const char *charName, int v3, int val2, int v4, int v5, int v6, int v7); virtual int proc6() const = 0; virtual void proc7(int v1, int v2) = 0; virtual int proc8() const = 0; virtual int proc9() const = 0; /** * Called when the script/id changes */ virtual int scriptChanged(TTScriptBase *roomScript, uint id) = 0; virtual int proc11() const = 0; virtual int proc12() const = 0; int charId() const { return _charId; } }; class TTNpcScript : public TTNpcScriptBase { protected: byte *_subPtr; int _field60; int _field64; int _field68; int _field6C; int _field70; int _field74; int _field78; int _field7C; int _field80; int _array[147]; protected: void resetFlags(); void randomizeFlags(); public: TTNpcScript(int charId, const char *charClass, int v2, const char *charName, int v3, int val2, int v4, int v5, int v6, int v7); virtual void proc4(int v); virtual int proc6() const; virtual void proc7(int v1, int v2); virtual int proc8() const; virtual int proc9() const; /** * Called when the script/id changes */ virtual int scriptChanged(TTScriptBase *roomScript, uint id) { return 2; } virtual int proc11() const; virtual int proc12() const; virtual bool proc13() const; virtual void proc14(int v); virtual int proc15() const; virtual bool proc16() const; virtual bool proc17() const; virtual bool proc18() const; virtual void proc19(int v); virtual void proc20(int v); virtual int proc21(int v); virtual int proc22() const; virtual int proc23() const; virtual void proc24() = 0; virtual int proc25() const; virtual void proc26(); virtual void save(SimpleFile *file); virtual void load(SimpleFile *file); virtual void saveBody(SimpleFile *file); virtual void loadBody(SimpleFile *file); virtual int proc31(); virtual void proc32(); virtual void proc33(int v1, int v2); virtual int proc34(); /** * Get the NPC's dial level */ virtual int getDialLevel(uint dialNum, bool flag = true); virtual int proc36() const; virtual int proc37() const; void preLoad(); }; } // End of namespace Titanic #endif /* TITANIC_TT_NPC_SCRIPT_H */