/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #include "titanic/true_talk/tt_room_script.h" namespace Titanic { TTroomScriptBase::TTroomScriptBase(int scriptId, const char *charClass, const char *charName, int v3, int v4, int v5, int v6, int v2, int v7) : _scriptId(scriptId), TTscriptBase(3, charClass, v2, charName, v3, v4, v5, v6, v7) { } /*------------------------------------------------------------------------*/ TTroomScript::TTroomScript(int scriptId) : TTroomScriptBase(scriptId, "", "", 0, -1, -1, -1, 0, 0), _field54(0) { } bool TTroomScript::proc8() const { return false; } void TTroomScript::proc9(int v) { if (v == 1) _field54 = 1; } ScriptChangedResult TTroomScript::scriptChanged(TTscriptBase *npcScript, int id) { if (id == 1) _field54 = 1; return SCR_1; } bool TTroomScript::proc11() const { return true; } } // End of namespace Titanic