/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_TT_SCRIPTS_H #define TITANIC_TT_SCRIPTS_H #include "titanic/core/list.h" #include "titanic/true_talk/tt_named_script.h" #include "titanic/true_talk/tt_unnamed_script.h" namespace Titanic { class CTitleEngine; class TTNamedScriptListItem : public ListItem { public: TTNamedScript *_script; TTUnnamedScript *_unnamedScript; public: TTNamedScriptListItem() : _script(nullptr), _unnamedScript(nullptr) {} TTNamedScriptListItem(TTNamedScript *script, TTUnnamedScript *unnamedScript) : _script(script), _unnamedScript(unnamedScript) {} virtual ~TTNamedScriptListItem() { delete _script; } }; PTR_LIST_ITEM(TTUnnamedScript); class TTNamedScriptList : public List { public: TTNamedScript *findById(int charId) const; }; class TTUnnamedScriptList : public List { public: TTUnnamedScript *findById(int scriptId) const; }; class TTScripts { private: TTNamedScriptList _namedScripts; TTUnnamedScriptList _unnamedScripts; CTitleEngine *_titleEngine; int _field24; int _field28; private: /** * Add a named script to the named scripts list */ void addScript(TTNamedScript *script, int charId); /** * Add an unnamed script to the unnamed scripts list */ void addScript(TTUnnamedScript *script); public: TTScripts(CTitleEngine *titleEngine); /** * Return a pointer to the specified script */ TTUnnamedScript *getUnnamedScript(int scriptId) const; /** * Return a pointer to the specified named character script */ TTNamedScript *getNamedScript(int charId) const; }; } // End of namespace Titanic #endif /* TITANIC_TT_CHARACTERS_H */