/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_TT_SCRIPTS_H #define TITANIC_TT_SCRIPTS_H #include "titanic/core/list.h" #include "titanic/true_talk/tt_npc_script.h" #include "titanic/true_talk/tt_room_script.h" namespace Titanic { class CTitleEngine; class TTnpcScriptListItem : public ListItem { public: TTnpcScript *_npcScript; TTroomScript *_roomScript; public: TTnpcScriptListItem() : _npcScript(nullptr), _roomScript(nullptr) {} TTnpcScriptListItem(TTnpcScript *script, TTroomScript *roomScript) : _npcScript(script), _roomScript(roomScript) {} virtual ~TTnpcScriptListItem() { delete _npcScript; } }; PTR_LIST_ITEM(TTroomScript); class TTnpcScriptList : public List { public: TTnpcScript *findById(int charId) const; }; class TTroomScriptList : public List { public: TTroomScript *findById(uint scriptId) const; }; class TTscripts { private: TTnpcScriptList _npcScripts; TTroomScriptList _roomScripts; private: /** * Add a named script to the named scripts list */ void addScript(TTnpcScript *script, int charId); /** * Add an unnamed script to the unnamed scripts list */ void addScript(TTroomScript *script); public: TTscripts(); /** * Return a pointer to the specified room script */ TTroomScript *getRoomScript(int scriptId) const; /** * Return a pointer to the specified character script */ TTnpcScript *getNpcScript(int charId) const; }; } // End of namespace Titanic #endif /* TITANIC_TT_CHARACTERS_H */