/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_TT_SENTENCE_H #define TITANIC_TT_SENTENCE_H #include "titanic/true_talk/tt_npc_script.h" #include "titanic/true_talk/tt_room_script.h" #include "titanic/true_talk/tt_sentence_node.h" #include "titanic/true_talk/tt_string.h" namespace Titanic { class CScriptHandler; class TTword; class TTsentenceSubBase { public: int _field0; int _field4; int _field8; int _fieldC; int _field10; int _field14; int _field18; int _field1C; TTsentenceSubBase *_nextP; int _field24; public: TTsentenceSubBase(); /** * Delete any sibling chain attached to this node */ void deleteSiblings(); }; class TTsentenceSub : public TTsentenceSubBase { public: }; class TTsentence { private: CScriptHandler *_owner; int _field2C; int _inputCtr; int _field34; int _field38; TTsentenceNode *_nodesP; TTroomScript *_roomScript; TTnpcScript *_npcScript; int _field58; int _field5C; int _status; private: /** * Copy sentence data from a given source */ void copyFrom(const TTsentence &src); public: TTsentenceSub _sub; TTstring _initialLine; TTstring _normalizedLine; public: TTsentence(int inputCtr, const TTstring &line, CScriptHandler *owner, TTroomScript *roomScript, TTnpcScript *npcScript); TTsentence(const TTsentence *src); ~TTsentence(); void set34(int v) { _field34 = v; } void set38(int v) { _field38 = v; } int getStatus() const { return _status; } /** * Adds a found vocab word to the list of words representing * the player's input * @param word Word to node */ int storeVocabHit(TTword *word); }; } // End of namespace Titanic #endif /* TITANIC_TT_SENTENCE_H */