/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_TT_SENTENCE_H #define TITANIC_TT_SENTENCE_H #include "common/array.h" #include "titanic/true_talk/tt_concept_node.h" #include "titanic/true_talk/tt_npc_script.h" #include "titanic/true_talk/tt_room_script.h" #include "titanic/true_talk/tt_sentence_node.h" #include "titanic/true_talk/tt_string.h" namespace Titanic { class CScriptHandler; class TTword; class TTsentenceConcept : public TTconceptNode { public: TTsentenceConcept() : TTconceptNode() {} TTsentenceConcept(const TTsentenceConcept &src) : TTconceptNode(src) {} virtual ~TTsentenceConcept(); /** * Adds a new sibling instance */ TTsentenceConcept *addSibling(); }; class TTsentence { private: CScriptHandler *_owner; int _inputCtr; int _field34; TTsentenceNode *_nodesP; int _field5C; int _status; private: /** * Copy sentence data from a given source */ void copyFrom(const TTsentence &src); public: TTsentenceConcept _sentenceConcept; TTstring _initialLine; TTstring _normalizedLine; int _field38; int _field58; TTroomScript *_roomScript; TTnpcScript *_npcScript; int _category; public: TTsentence(int inputCtr, const TTstring &line, CScriptHandler *owner, TTroomScript *roomScript, TTnpcScript *npcScript); TTsentence(const TTsentence *src); ~TTsentence(); void setState(int v) { _field34 = v; } void set38(int v) { _field38 = v; } bool checkCategory() const { return _category > 1 && _category <= 10; } int concept18(TTconceptNode *conceptNode) { return conceptNode ? conceptNode->get18() : 0; } int get58() const { return _field58; } int is18(int val, const TTconceptNode *node) const; int is1C(int val, const TTconceptNode *node) const; int getStatus() const { return _status; } /** * Gets a concept slot */ TTconcept *getFrameEntry(int slotIndex, const TTconceptNode *conceptNode = nullptr) const; /** * Gets a conecpt slot and returns a duplicate of it */ TTconcept *getFrameSlot(int slotIndex, const TTconceptNode *conceptNode = nullptr) const; /** * Returns true if the specified slot has an attached word with a given class */ bool isFrameSlotClass(int slotIndex, WordClass wordClass, const TTconceptNode *conceptNode = nullptr) const; /** * Adds a found vocab word to the list of words representing * the player's input * @param word Word to node */ int storeVocabHit(TTword *word); bool fn1(const CString &str, int wordId1, const CString &str1, const CString &str2, const CString &str3, int wordId2, int val1, int val2, const TTconceptNode *node) const; bool fn3(const CString &str1, const CString &str2, const CString &str3, const CString &str4, const CString &str5, const CString &str6, int val1, int val2, const TTconceptNode *node) const; bool fn2(int slotIndex, const TTstring &str, const TTconceptNode *node = nullptr) const; bool fn4(int mode, int wordId, const TTconceptNode *node = nullptr) const; bool isConcept34(int slotIndex, const TTconceptNode *node = nullptr) const; bool localWord(const char *str) const; /** * Returns true if the sentence (either the original or normalized lines) * contain the specified substring */ bool contains(const char *str) const; }; } // End of namespace Titanic #endif /* TITANIC_TT_SENTENCE_H */