/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_TT_STRING_NODE_H #define TITANIC_TT_STRING_NODE_H #include "titanic/true_talk/tt_node.h" #include "titanic/true_talk/tt_string.h" #include "titanic/support/exe_resources.h" namespace Titanic { class TTstringNode : public TTnode { protected: /** * Initializes state for the node */ void initialize(int mode); /** * Initializes state for the node */ void initialize(TTstringNode *oldNode); public: TTstring _string; FileHandle _file; int _mode; int _field1C; public: TTstringNode(); /** * Find a string node in the linked chain by name */ TTstringNode *findByName(const TTstring &str, VocabMode mode); }; } // End of namespace Titanic #endif /* TITANIC_TT_STRING_NODE_H */