/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_ST_VOCAB_H #define TITANIC_ST_VOCAB_H #include "titanic/support/string.h" #include "titanic/true_talk/tt_string.h" #include "titanic/true_talk/tt_word.h" namespace Titanic { class TTvocab { private: TTword *_pHead; TTword *_pTail; TTword *_word; int _fieldC; int _field10; int _field14; int _field18; private: /** * Load the vocab data */ int load(const CString &name); /** * Adds a specified word to the vocab list */ void addWord(TTword *word); /** * Scans the vocab list for an existing word match */ TTword *findWord(const TTstring &str); public: TTvocab(int val); ~TTvocab(); TTword *getPrimeWord(TTstring &str, TTword **words); }; } // End of namespace Titanic #endif /* TITANIC_ST_VOCAB_H */