/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_VIDEO_SURFACE_H #define TITANIC_VIDEO_SURFACE_H #include "common/scummsys.h" #include "common/array.h" #include "titanic/font.h" #include "titanic/direct_draw.h" #include "titanic/core/list.h" #include "titanic/core/resource_key.h" namespace Titanic { class CScreenManager; class CVideoSurface : public ListItem { protected: static int _videoSurfaceCounter; protected: CScreenManager *_screenManager; CResourceKey _resourceKey; DirectDrawSurface *_ddSurface; uint16 *_pixels; void *_field34; bool _pendingLoad; int _field3C; int _field40; int _field44; int _field48; int _videoSurfaceNum; int _field50; int _lockCount; public: CVideoSurface(CScreenManager *screenManager); virtual ~CVideoSurface(); /** * Set the underlying surface for this video surface */ void setSurface(CScreenManager *screenManager, DirectDrawSurface *surface); /** * Load the surface with the passed resource */ virtual void loadResource(const CResourceKey &key) = 0; /** * Loads a Targa image file specified by the resource key */ virtual void loadTarga(const CResourceKey &key) = 0; /** * Loads a JPEG image file specified by the resource key */ virtual void loadJPEG(const CResourceKey &key) = 0; /** * Loads a movie file specified by the resource key */ virtual void loadMovie() = 0; /** * Lock the surface for direct access to the pixels */ virtual bool lock() = 0; /** * Unlocks the surface after prior calls to lock() */ virtual void unlock() = 0; /** * Returns true if an underlying raw surface has been set */ virtual bool hasSurface() = 0; /** * Returns the width of the surface */ virtual int getWidth() const = 0; /** * Returns the height of the surface */ virtual int getHeight() const = 0; /** * Returns the pitch of the surface in bytes */ virtual int getPitch() const = 0; /** * Reiszes the surface */ virtual void resize(int width, int height) = 0; virtual int proc26() = 0; /** * Shifts the colors of the surface.. maybe greys it out? */ virtual void shiftColors() = 0; /** * Loads the surface's resource if there's one pending */ virtual bool loadIfReady() = 0; /** * Loads the surface data based on the currently set resource key */ virtual bool load() = 0; /** * Frees the underlying surface */ virtual int freeSurface() { return 0; } }; class OSVideoSurface : public CVideoSurface { public: OSVideoSurface(CScreenManager *screenManager, DirectDrawSurface *surface); OSVideoSurface(CScreenManager *screenManager, const CResourceKey &key, bool flag = false); /** * Load the surface with the passed resource */ virtual void loadResource(const CResourceKey &key); /** * Loads a Targa image file specified by the resource key */ virtual void loadTarga(const CResourceKey &key); /** * Loads a JPEG image file specified by the resource key */ virtual void loadJPEG(const CResourceKey &key); /** * Loads a movie file specified by the resource key */ virtual void loadMovie(); /** * Lock the surface for direct access to the pixels */ virtual bool lock(); /** * Unlocks the surface after prior calls to lock() */ virtual void unlock(); /** * Returns true if an underlying raw surface has been set */ virtual bool hasSurface(); /** * Returns the width of the surface */ virtual int getWidth() const; /** * Returns the height of the surface */ virtual int getHeight() const; /** * Returns the pitch of the surface in bytes */ virtual int getPitch() const; /** * Reiszes the surface */ virtual void resize(int width, int height); virtual int proc26(); /** * Shifts the colors of the surface.. maybe greys it out? */ virtual void shiftColors(); /** * Loads the surface's resource if there's one pending */ virtual bool loadIfReady(); /** * Loads the surface data based on the currently set resource key */ virtual bool load(); /** * Frees the underlying surface */ virtual int freeSurface(); }; } // End of namespace Titanic #endif /* TITANIC_VIDEO_SURFACE_H */