/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TOLTECS_ANIMATION_H #define TOLTECS_ANIMATION_H #include "toltecs/toltecs.h" #include "toltecs/resource.h" namespace Toltecs { class AnimationPlayer { public: AnimationPlayer(ToltecsEngine *vm); ~AnimationPlayer(); void start(uint resIndex); void nextFrame(); int16 getStatus(); uint16 getFrameNumber() const { return _frameNumber; } void saveState(Common::WriteStream *out); void loadState(Common::ReadStream *in); //protected: public: ToltecsEngine *_vm; // 262144 byte *_animBuffer; uint16 _resIndex; uint16 _width, _height; uint16 _frameNumber, _frameCount; uint32 _keepFrameCounter; uint32 _curFrameSize; uint32 _nextFrameSize, _nextFrameOffset; uint32 _firstNextFrameOffset, _firstCurFrameSize, _firstNextFrameSize; void unpackFrame(); }; } // End of namespace Toltecs #endif /* TOLTECS_ANIMATION_H */