/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "toltecs/toltecs.h" namespace Toltecs { struct ToltecsGameDescription { ADGameDescription desc; }; uint32 ToltecsEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language ToltecsEngine::getLanguage() const { return _gameDescription->desc.language; } } static const PlainGameDescriptor toltecsGames[] = { {"toltecs", "3 Skulls of the Toltecs"}, {0, 0} }; namespace Toltecs { static const ToltecsGameDescription gameDescriptions[] = { { // 3 Skulls of the Toltecs English version { "toltecs", 0, AD_ENTRY1s("WESTERN", "05472037e9cfde146e953c434e74f0f4", 337643527), Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS }, }, { // 3 Skulls of the Toltecs Russian version { "toltecs", 0, AD_ENTRY1s("WESTERN", "ba1742d3193b68ceb9434e2ab7a09a9b", 391462783), Common::RU_RUS, Common::kPlatformPC, ADGF_NO_FLAGS }, }, { // 3 Skulls of the Toltecs German version { "toltecs", 0, AD_ENTRY1s("WESTERN", "1a3292bad8e0bb5701800c73531dd75e", 345176617), Common::DE_DEU, Common::kPlatformPC, ADGF_NO_FLAGS }, }, { // 3 Skulls of the Toltecs German Demo version { "toltecs", 0, AD_ENTRY1s("WESTERN", "1c85e82712d24f1d5c1ea2a66ddd75c2", 47730038), Common::DE_DEU, Common::kPlatformPC, ADGF_NO_FLAGS }, }, { AD_TABLE_END_MARKER } }; } // End of namespace Toltecs static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Toltecs::gameDescriptions, // Size of that superset structure sizeof(Toltecs::ToltecsGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets toltecsGames, // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) "toltecs", // List of files for file-based fallback detection (optional) 0, // Flags 0 }; class ToltecsMetaEngine : public AdvancedMetaEngine { public: ToltecsMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Toltecs Engine"; } virtual const char *getOriginalCopyright() const { return "Toltecs Engine (C) 1996"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool ToltecsMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || // (f == kSupportsLoadingDuringStartup) || // (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail); } bool Toltecs::ToltecsEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool ToltecsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Toltecs::ToltecsGameDescription *gd = (const Toltecs::ToltecsGameDescription *)desc; if (gd) { *engine = new Toltecs::ToltecsEngine(syst, gd); } return gd != 0; } SaveStateList ToltecsMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Toltecs::ToltecsEngine::SaveHeader header; Common::String pattern = target; pattern += ".???"; Common::StringList filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) { saveList.push_back(SaveStateDescriptor(slotNum, header.description)); } delete in; } } } return saveList; } int ToltecsMetaEngine::getMaximumSaveSlot() const { return 999; } void ToltecsMetaEngine::removeSaveState(const char *target, int slot) const { // Slot 0 can't be deleted, it's for restarting the game(s) if (slot == 0) return; Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String filename = Toltecs::ToltecsEngine::getSavegameFilename(target, slot); saveFileMan->removeSavefile(filename.c_str()); Common::StringList filenames; Common::String pattern = target; pattern += ".???"; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); // Rename every slot greater than the deleted slot, // Also do not rename quicksaves. if (slotNum > slot && slotNum < 990) { // FIXME: Our savefile renaming done here is inconsitent with what we do in // GUI_v2::deleteMenu. While here we rename every slot with a greater equal // number of the deleted slot to deleted slot, deleted slot + 1 etc., // we only rename the following slots in GUI_v2::deleteMenu until a slot // is missing. saveFileMan->renameSavefile(file->c_str(), filename.c_str()); filename = Toltecs::ToltecsEngine::getSavegameFilename(target, ++slot); } } } SaveStateDescriptor ToltecsMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Toltecs::ToltecsEngine::getSavegameFilename(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { Toltecs::ToltecsEngine::SaveHeader header; Toltecs::ToltecsEngine::kReadSaveHeaderError error; error = Toltecs::ToltecsEngine::readSaveHeader(in, true, header); delete in; if (error == Toltecs::ToltecsEngine::kRSHENoError) { SaveStateDescriptor desc(slot, header.description); desc.setDeletableFlag(false); desc.setWriteProtectedFlag(false); desc.setThumbnail(header.thumbnail); return desc; } } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(TOLTECS) REGISTER_PLUGIN_DYNAMIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine); #else REGISTER_PLUGIN_STATIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine); #endif