/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "audio/mixer.h" #include "common/savefile.h" #include "common/config-manager.h" #include "common/translation.h" #include "gui/saveload.h" #include "toltecs/toltecs.h" #include "toltecs/menu.h" #include "toltecs/palette.h" #include "toltecs/render.h" #include "toltecs/resource.h" namespace Toltecs { MenuSystem::MenuSystem(ToltecsEngine *vm) : _vm(vm) { } MenuSystem::~MenuSystem() { } int MenuSystem::run(MenuID menuId) { _background = new Graphics::Surface(); _background->create(640, 400, Graphics::PixelFormat::createFormatCLUT8()); // Save original background Graphics::Surface backgroundOrig; backgroundOrig.create(640, 400, Graphics::PixelFormat::createFormatCLUT8()); memcpy(backgroundOrig.getBasePtr(0,0), _vm->_screen->_frontScreen, 640 * 400); _currMenuID = kMenuIdNone; _newMenuID = menuId; _currItemID = kItemIdNone; _editingDescription = false; _running = true; _top = 30 - _vm->_guiHeight / 2; _needRedraw = false; _vm->_palette->buildColorTransTable(0, 16, 7); _vm->_screen->_renderQueue->clear(); // Draw the menu background and frame _vm->_screen->blastSprite(0x140 + _vm->_cameraX, 0x175 + _vm->_cameraY, 0, 1, 0x4000); shadeRect(60, 39, 520, 247, 225, 229); memcpy(_background->getBasePtr(0, 0), _vm->_screen->_frontScreen, 640 * 400); while (_running) { update(); _vm->_system->updateScreen(); } // Restore original background memcpy(_vm->_screen->_frontScreen, backgroundOrig.getBasePtr(0,0), 640 * 400); _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, 400); _vm->_system->updateScreen(); // Cleanup backgroundOrig.free(); _background->free(); delete _background; return 0; } void MenuSystem::update() { if (_currMenuID != _newMenuID) { _currMenuID = _newMenuID; //debug("_currMenuID = %d", _currMenuID); initMenu(_currMenuID); } handleEvents(); if (_needRedraw) { //_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen + 39 * 640 + 60, 640, 60, 39, 520, 247); _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, _top, 640, 400 - _top); _needRedraw = false; } _vm->_system->delayMillis(5); } void MenuSystem::handleEvents() { Common::Event event; Common::EventManager *eventMan = _vm->_system->getEventManager(); while (eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: handleKeyDown(event.kbd); break; case Common::EVENT_QUIT: _running = false; break; case Common::EVENT_MOUSEMOVE: handleMouseMove(event.mouse.x, event.mouse.y); break; case Common::EVENT_LBUTTONUP: handleMouseClick(event.mouse.x, event.mouse.y); break; default: break; } } } void MenuSystem::addClickTextItem(ItemID id, int x, int y, int w, uint fontNum, const char *caption, byte defaultColor, byte activeColor) { Item item; item.enabled = true; item.id = id; item.defaultColor = defaultColor; item.activeColor = activeColor; item.x = x; item.y = y; item.w = w; item.fontNum = fontNum; setItemCaption(&item, caption); _items.push_back(item); } void MenuSystem::drawItem(ItemID itemID, bool active) { Item *item = getItem(itemID); if (item) { byte color = active ? item->activeColor : item->defaultColor; drawString(item->rect.left, item->y, 0, item->fontNum, color, item->caption.c_str()); } } void MenuSystem::handleMouseMove(int x, int y) { if (!_editingDescription) { ItemID newItemID = findItemAt(x, y); if (_currItemID != newItemID) { leaveItem(_currItemID); _currItemID = newItemID; enterItem(newItemID); } } } void MenuSystem::handleMouseClick(int x, int y) { if (!_editingDescription) { ItemID id = findItemAt(x, y); clickItem(id); } } void MenuSystem::handleKeyDown(const Common::KeyState& kbd) { if (_editingDescription) { if (kbd.keycode >= Common::KEYCODE_SPACE && kbd.keycode <= Common::KEYCODE_z) { _editingDescriptionItem->caption += kbd.ascii; restoreRect(_editingDescriptionItem->rect.left, _editingDescriptionItem->rect.top, _editingDescriptionItem->rect.width() + 1, _editingDescriptionItem->rect.height() - 2); setItemCaption(_editingDescriptionItem, _editingDescriptionItem->caption.c_str()); drawItem(_editingDescriptionID, true); } else if (kbd.keycode == Common::KEYCODE_BACKSPACE) { _editingDescriptionItem->caption.deleteLastChar(); restoreRect(_editingDescriptionItem->rect.left, _editingDescriptionItem->rect.top, _editingDescriptionItem->rect.width() + 1, _editingDescriptionItem->rect.height() - 2); setItemCaption(_editingDescriptionItem, _editingDescriptionItem->caption.c_str()); drawItem(_editingDescriptionID, true); } else if (kbd.keycode == Common::KEYCODE_RETURN) { SavegameItem *savegameItem = getSavegameItemByID(_editingDescriptionID); _editingDescription = false; _vm->requestSavegame(savegameItem->_slotNum, _editingDescriptionItem->caption); _running = false; } else if (kbd.keycode == Common::KEYCODE_ESCAPE) { _editingDescription = false; } } } ItemID MenuSystem::findItemAt(int x, int y) { for (Common::Array::iterator iter = _items.begin(); iter != _items.end(); iter++) { if ((*iter).enabled && (*iter).rect.contains(x, y - _top)) return (*iter).id; } return kItemIdNone; } MenuSystem::Item *MenuSystem::getItem(ItemID id) { for (Common::Array::iterator iter = _items.begin(); iter != _items.end(); iter++) { if ((*iter).id == id) return &(*iter); } return NULL; } void MenuSystem::setItemCaption(Item *item, const char *caption) { Font font(_vm->_res->load(_vm->_screen->getFontResIndex(item->fontNum))->data); int width = font.getTextWidth((const byte*)caption); int height = font.getHeight(); if (width & 1) width++; item->rect = Common::Rect(item->x, item->y - height, item->x + width, item->y); if (item->w) { item->rect.translate(item->w - width / 2, 0); } item->caption = caption; } void MenuSystem::initMenu(MenuID menuID) { int newSlotNum; _items.clear(); memcpy(_vm->_screen->_frontScreen, _background->getBasePtr(0, 0), 640 * 400); switch (menuID) { case kMenuIdMain: drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrWhatCanIDoForYou)); addClickTextItem(kItemIdLoad, 0, 116, 320, 0, _vm->getSysString(kStrLoad), 253, 255); addClickTextItem(kItemIdSave, 0, 136, 320, 0, _vm->getSysString(kStrSave), 253, 255); addClickTextItem(kItemIdToggleText, 0, 166, 320, 0, _vm->getSysString(_vm->_cfgText ? kStrTextOn : kStrTextOff), 253, 255); addClickTextItem(kItemIdToggleVoices, 0, 186, 320, 0, _vm->getSysString(_vm->_cfgVoices ? kStrVoicesOn : kStrVoicesOff), 253, 255); addClickTextItem(kItemIdVolumesMenu, 0, 216, 320, 0, _vm->getSysString(kStrVolume), 253, 255); addClickTextItem(kItemIdPlay, 0, 246, 320, 0, _vm->getSysString(kStrPlay), 253, 255); addClickTextItem(kItemIdQuit, 0, 276, 320, 0, _vm->getSysString(kStrQuit), 253, 255); break; case kMenuIdLoad: if (ConfMan.getBool("originalsaveload")) { shadeRect(80, 92, 440, 141, 226, 225); drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrLoadGame)); addClickTextItem(kItemIdSavegameUp, 0, 156, 545, 1, "^", 253, 255); addClickTextItem(kItemIdSavegameDown, 0, 196, 545, 1, "\\", 253, 255); addClickTextItem(kItemIdCancel, 0, 276, 320, 0, _vm->getSysString(kStrCancel), 253, 255); for (int i = 1; i <= 7; i++) { Common::String saveDesc = Common::String::format("SAVEGAME %d", i); addClickTextItem((ItemID)(kItemIdSavegame1 + i - 1), 0, 116 + 20 * (i - 1), 300, 0, saveDesc.c_str(), 231, 234); } loadSavegamesList(); setSavegameCaptions(true); } else { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); int slot = dialog->runModalWithCurrentTarget(); delete dialog; if (slot >= 0) _vm->requestLoadgame(slot); _running = false; } break; case kMenuIdSave: if (ConfMan.getBool("originalsaveload")) { shadeRect(80, 92, 440, 141, 226, 225); drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrSaveGame)); addClickTextItem(kItemIdSavegameUp, 0, 156, 545, 1, "^", 253, 255); addClickTextItem(kItemIdSavegameDown, 0, 196, 545, 1, "\\", 253, 255); addClickTextItem(kItemIdCancel, 0, 276, 320, 0, _vm->getSysString(kStrCancel), 253, 255); for (int i = 1; i <= 7; i++) { Common::String saveDesc = Common::String::format("SAVEGAME %d", i); addClickTextItem((ItemID)(kItemIdSavegame1 + i - 1), 0, 116 + 20 * (i - 1), 300, 0, saveDesc.c_str(), 231, 234); } newSlotNum = loadSavegamesList() + 1; _savegames.push_back(SavegameItem(newSlotNum, Common::String::format("GAME %04d", _savegames.size()))); setSavegameCaptions(true); } else { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); int slot = dialog->runModalWithCurrentTarget(); Common::String desc = dialog->getResultString(); if (desc.empty()) { // Create our own description for the saved game, the user didn't enter one desc = dialog->createDefaultSaveDescription(slot); } if (slot >= 0) _vm->requestSavegame(slot, desc); _running = false; } break; case kMenuIdVolumes: drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrAdjustVolume)); drawString(0, 131, 200, 0, 246, _vm->getSysString(kStrMaster)); drawString(0, 156, 200, 0, 244, _vm->getSysString(kStrVoices)); drawString(0, 181, 200, 0, 244, _vm->getSysString(kStrMusic)); drawString(0, 206, 200, 0, 244, _vm->getSysString(kStrSoundFx)); drawString(0, 231, 200, 0, 244, _vm->getSysString(kStrBackground)); addClickTextItem(kItemIdDone, 0, 276, 200, 0, _vm->getSysString(kStrDone), 253, 255); addClickTextItem(kItemIdCancel, 0, 276, 440, 0, _vm->getSysString(kStrCancel), 253, 255); addClickTextItem(kItemIdMasterDown, 0, 131 + 25 * 0, 348, 1, "[", 243, 246); addClickTextItem(kItemIdVoicesDown, 0, 131 + 25 * 1, 348, 1, "[", 243, 246); addClickTextItem(kItemIdMusicDown, 0, 131 + 25 * 2, 348, 1, "[", 243, 246); addClickTextItem(kItemIdSoundFXDown, 0, 131 + 25 * 3, 348, 1, "[", 243, 246); addClickTextItem(kItemIdBackgroundDown, 0, 131 + 25 * 4, 348, 1, "[", 243, 246); addClickTextItem(kItemIdMasterUp, 0, 131 + 25 * 0, 372, 1, "]", 243, 246); addClickTextItem(kItemIdVoicesUp, 0, 131 + 25 * 1, 372, 1, "]", 243, 246); addClickTextItem(kItemIdMusicUp, 0, 131 + 25 * 2, 372, 1, "]", 243, 246); addClickTextItem(kItemIdSoundFXUp, 0, 131 + 25 * 3, 372, 1, "]", 243, 246); addClickTextItem(kItemIdBackgroundUp, 0, 131 + 25 * 4, 372, 1, "]", 243, 246); drawVolumeBar(kItemIdMaster); drawVolumeBar(kItemIdVoices); drawVolumeBar(kItemIdMusic); drawVolumeBar(kItemIdSoundFX); drawVolumeBar(kItemIdBackground); break; default: break; } for (Common::Array::iterator iter = _items.begin(); iter != _items.end(); iter++) { if ((*iter).enabled) drawItem((*iter).id, false); } // Check if the mouse is already over an item _currItemID = kItemIdNone; Common::Point mousePos = _vm->_system->getEventManager()->getMousePos(); handleMouseMove(mousePos.x, mousePos.y); } void MenuSystem::enableItem(ItemID id) { Item *item = getItem(id); if (item) { item->enabled = true; drawItem(id, false); _currItemID = kItemIdNone; Common::Point mousePos = _vm->_system->getEventManager()->getMousePos(); handleMouseMove(mousePos.x, mousePos.y); } } void MenuSystem::disableItem(ItemID id) { Item *item = getItem(id); if (item) { item->enabled = false; restoreRect(item->rect.left, item->rect.top, item->rect.width(), item->rect.height()); if (_currItemID == id) { _currItemID = kItemIdNone; } } } void MenuSystem::enterItem(ItemID id) { drawItem(id, true); } void MenuSystem::leaveItem(ItemID id) { drawItem(id, false); } void MenuSystem::clickItem(ItemID id) { //Item *item = getItem(id); switch (id) { // Main menu case kItemIdSave: _newMenuID = kMenuIdSave; break; case kItemIdLoad: _newMenuID = kMenuIdLoad; break; case kItemIdToggleText: setCfgText(!_vm->_cfgText, true); if (!_vm->_cfgVoices && !_vm->_cfgText) setCfgVoices(true, false); break; case kItemIdToggleVoices: setCfgVoices(!_vm->_cfgVoices, true); if (!_vm->_cfgVoices && !_vm->_cfgText) setCfgText(true, false); break; case kItemIdVolumesMenu: //debug("kItemIdVolumesMenu"); _newMenuID = kMenuIdVolumes; break; case kItemIdPlay: //debug("kItemIdPlay"); _running = false; break; case kItemIdQuit: _running = false; _vm->quitGame(); break; // Volumes menu case kItemIdMasterUp: changeVolumeBar(kItemIdMaster, +1); break; case kItemIdVoicesUp: changeVolumeBar(kItemIdVoices, +1); break; case kItemIdMusicUp: changeVolumeBar(kItemIdMusic, +1); break; case kItemIdSoundFXUp: changeVolumeBar(kItemIdSoundFX, +1); break; case kItemIdBackgroundUp: changeVolumeBar(kItemIdBackground, +1); break; case kItemIdMasterDown: changeVolumeBar(kItemIdMaster, -1); break; case kItemIdVoicesDown: changeVolumeBar(kItemIdVoices, -1); break; case kItemIdMusicDown: changeVolumeBar(kItemIdMusic, -1); break; case kItemIdSoundFXDown: changeVolumeBar(kItemIdSoundFX, -1); break; case kItemIdBackgroundDown: changeVolumeBar(kItemIdBackground, -1); break; case kItemIdCancel: _newMenuID = kMenuIdMain; break; // Save/Load menu case kItemIdSavegame1: case kItemIdSavegame2: case kItemIdSavegame3: case kItemIdSavegame4: case kItemIdSavegame5: case kItemIdSavegame6: case kItemIdSavegame7: clickSavegameItem(id); break; case kItemIdDone: _newMenuID = kMenuIdMain; break; case kItemIdSavegameUp: scrollSavegames(-6); break; case kItemIdSavegameDown: scrollSavegames(+6); break; default: break; } } void MenuSystem::restoreRect(int x, int y, int w, int h) { byte *src = (byte *)_background->getBasePtr(x, y); byte *dst = _vm->_screen->_frontScreen + x + y * 640; while (h--) { memcpy(dst, src, w); src += 640; dst += 640; } } void MenuSystem::shadeRect(int x, int y, int w, int h, byte color1, byte color2) { byte *src = (byte *)_vm->_screen->_frontScreen + x + y * 640; for (int xc = 0; xc < w; xc++) { src[xc] = color2; src[xc + h * 640] = color1; } src += 640; w -= 1; h -= 1; while (h--) { src[0] = color2; src[w] = color1; src += 640; } } void MenuSystem::drawString(int16 x, int16 y, int w, uint fontNum, byte color, const char *text) { fontNum = _vm->_screen->getFontResIndex(fontNum); Font font(_vm->_res->load(fontNum)->data); if (w) { int width = font.getTextWidth((const byte*)text); if (width & 1) width++; x = x + w - width / 2; } _vm->_screen->drawString(x, y - font.getHeight(), color, fontNum, (const byte*)text, -1, NULL, true); _needRedraw = true; } int MenuSystem::loadSavegamesList() { int maxSlotNum = -1; _savegameListTopIndex = 0; _savegames.clear(); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Toltecs::ToltecsEngine::SaveHeader header; Common::String pattern = _vm->getTargetName(); pattern += ".???"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum > maxSlotNum) maxSlotNum = slotNum; if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) { _savegames.push_back(SavegameItem(slotNum, header.description)); //debug("%s -> %s", file->c_str(), header.description.c_str()); } delete in; } } } return maxSlotNum; } MenuSystem::SavegameItem *MenuSystem::getSavegameItemByID(ItemID id) { if (id >= kItemIdSavegame1 && id <= kItemIdSavegame7) return &_savegames[_savegameListTopIndex + id - kItemIdSavegame1]; else return NULL; } void MenuSystem::setSavegameCaptions(bool scrollToBottom) { int size = _savegames.size(); if (scrollToBottom && size > 0) { while (_savegameListTopIndex + 7 <= size) _savegameListTopIndex += 6; } int index = _savegameListTopIndex; for (int i = 1; i <= 7; i++) setItemCaption(getItem((ItemID)(kItemIdSavegame1 + i - 1)), index < size ? _savegames[index++]._description.c_str() : ""); if (_savegameListTopIndex == 0) { disableItem(kItemIdSavegameUp); } else { enableItem(kItemIdSavegameUp); } if (_savegameListTopIndex + 7 > size) { disableItem(kItemIdSavegameDown); } else { enableItem(kItemIdSavegameDown); } } void MenuSystem::scrollSavegames(int delta) { int newPos = CLIP(_savegameListTopIndex + delta, 0, _savegames.size() - 1); _savegameListTopIndex = newPos; restoreRect(80, 92, 440, 140); setSavegameCaptions(false); for (int i = 1; i <= 7; i++) drawItem((ItemID)(kItemIdSavegame1 + i - 1), false); } void MenuSystem::clickSavegameItem(ItemID id) { if (_currMenuID == kMenuIdLoad) { SavegameItem *savegameItem = getSavegameItemByID(id); //debug("slotNum = [%d]; description = [%s]", savegameItem->_slotNum, savegameItem->_description.c_str()); //_vm->loadgame(savegameItem->_filename.c_str()); _vm->requestLoadgame(savegameItem->_slotNum); _running = false; } else { _editingDescription = true; _editingDescriptionItem = getItem(id); _editingDescriptionID = id; _editingDescriptionItem->activeColor = 249; _editingDescriptionItem->defaultColor = 249; drawItem(_editingDescriptionID, true); } } void MenuSystem::setCfgText(bool value, bool active) { if (_vm->_cfgText != value) { Item *item = getItem(kItemIdToggleText); _vm->_cfgText = value; restoreRect(item->rect.left, item->rect.top, item->rect.width() + 1, item->rect.height() - 2); setItemCaption(item, _vm->getSysString(_vm->_cfgText ? kStrTextOn : kStrTextOff)); drawItem(kItemIdToggleText, true); ConfMan.setBool("subtitles", value); } } void MenuSystem::setCfgVoices(bool value, bool active) { if (_vm->_cfgVoices != value) { Item *item = getItem(kItemIdToggleVoices); _vm->_cfgVoices = value; restoreRect(item->rect.left, item->rect.top, item->rect.width() + 1, item->rect.height() - 2); setItemCaption(item, _vm->getSysString(_vm->_cfgVoices ? kStrVoicesOn : kStrVoicesOff)); drawItem(kItemIdToggleVoices, true); ConfMan.setBool("speech_mute", !value); } } void MenuSystem::drawVolumeBar(ItemID itemID) { int w = 440, y, volume; char text[21]; switch (itemID) { case kItemIdMaster: // unused in ScummVM, always 20 y = 130 + 25 * 0; volume = 20; break; case kItemIdVoices: y = 130 + 25 * 1; volume = _vm->_cfgVoicesVolume; break; case kItemIdMusic: y = 130 + 25 * 2; volume = _vm->_cfgMusicVolume; break; case kItemIdSoundFX: y = 130 + 25 * 3; volume = _vm->_cfgSoundFXVolume; break; case kItemIdBackground: // unused in ScummVM, always 20 y = 130 + 25 * 4; volume = 20; break; default: return; } Font font(_vm->_res->load(_vm->_screen->getFontResIndex(1))->data); restoreRect(390, y - font.getHeight(), 100, 25); for (int i = 0; i < volume; i++) text[i] = '|'; text[volume] = 0; drawString(0, y, w, 0, 246, text); } void MenuSystem::changeVolumeBar(ItemID itemID, int delta) { byte newVolume; switch (itemID) { case kItemIdVoices: _vm->_cfgVoicesVolume = CLIP(_vm->_cfgVoicesVolume + delta, 0, 20); // Always round volume up instead of down. newVolume = (_vm->_cfgVoicesVolume * Audio::Mixer::kMaxChannelVolume + 19) / 20; _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, newVolume); ConfMan.setInt("speech_volume", newVolume); break; case kItemIdMusic: _vm->_cfgMusicVolume = CLIP(_vm->_cfgMusicVolume + delta, 0, 20); newVolume = (_vm->_cfgMusicVolume * Audio::Mixer::kMaxChannelVolume + 19) / 20; _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, newVolume); ConfMan.setInt("music_volume", newVolume); break; case kItemIdSoundFX: _vm->_cfgSoundFXVolume = CLIP(_vm->_cfgSoundFXVolume + delta, 0, 20); newVolume = (_vm->_cfgSoundFXVolume * Audio::Mixer::kMaxChannelVolume + 19) / 20; _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, newVolume); ConfMan.setInt("sfx_volume", newVolume); break; case kItemIdMaster: case kItemIdBackground: // unused in ScummVM break; default: return; } _vm->syncSoundSettings(); drawVolumeBar(itemID); } } // End of namespace Toltecs