/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "toltecs/microtiles.h" namespace Toltecs { MicroTileArray::MicroTileArray(int16 width, int16 height) { _tilesW = (width / TileSize) + ((width % TileSize) > 0 ? 1 : 0); _tilesH = (height / TileSize) + ((height % TileSize) > 0 ? 1 : 0); _tiles = new BoundingBox[_tilesW * _tilesH]; clear(); } MicroTileArray::~MicroTileArray() { delete[] _tiles; } void MicroTileArray::addRect(Common::Rect r) { int ux0, uy0, ux1, uy1; int tx0, ty0, tx1, ty1; int ix0, iy0, ix1, iy1; r.clip(Common::Rect(0, 0, 639, 399)); ux0 = r.left / TileSize; uy0 = r.top / TileSize; ux1 = r.right / TileSize; uy1 = r.bottom / TileSize; tx0 = r.left % TileSize; ty0 = r.top % TileSize; tx1 = r.right % TileSize; ty1 = r.bottom % TileSize; for (int yc = uy0; yc <= uy1; yc++) { for (int xc = ux0; xc <= ux1; xc++) { ix0 = (xc == ux0) ? tx0 : 0; ix1 = (xc == ux1) ? tx1 : TileSize - 1; iy0 = (yc == uy0) ? ty0 : 0; iy1 = (yc == uy1) ? ty1 : TileSize - 1; updateBoundingBox(_tiles[xc + yc * _tilesW], ix0, iy0, ix1, iy1); } } } void MicroTileArray::clear() { memset(_tiles, 0, _tilesW * _tilesH * sizeof(BoundingBox)); } byte MicroTileArray::TileX0(const BoundingBox &boundingBox) { return (boundingBox >> 24) & 0xFF; } byte MicroTileArray::TileY0(const BoundingBox &boundingBox) { return (boundingBox >> 16) & 0xFF; } byte MicroTileArray::TileX1(const BoundingBox &boundingBox) { return (boundingBox >> 8) & 0xFF; } byte MicroTileArray::TileY1(const BoundingBox &boundingBox) { return boundingBox & 0xFF; } bool MicroTileArray::isBoundingBoxEmpty(const BoundingBox &boundingBox) { return boundingBox == EmptyBoundingBox; } bool MicroTileArray::isBoundingBoxFull(const BoundingBox &boundingBox) { return boundingBox == FullBoundingBox; } void MicroTileArray::setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) { boundingBox = (x0 << 24) | (y0 << 16) | (x1 << 8) | y1; } void MicroTileArray::updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) { if (!isBoundingBoxEmpty(boundingBox)) { x0 = MIN(TileX0(boundingBox), x0); y0 = MIN(TileY0(boundingBox), y0); x1 = MAX(TileX1(boundingBox), x1); y1 = MAX(TileY1(boundingBox), y1); } setBoundingBox(boundingBox, x0, y0, x1, y1); } Common::Rect * MicroTileArray::getRectangles(int *num_rects, int min_x, int min_y, int max_x, int max_y) { Common::Rect *rects = new Common::Rect[_tilesW * _tilesH]; int n_rects = 0; int x, y; int x0, y0, x1, y1; int i = 0; for (y = 0; y < _tilesH; ++y) { for (x = 0; x < _tilesW; ++x) { int finish = 0; BoundingBox boundingBox; boundingBox = _tiles[i]; if (isBoundingBoxEmpty(boundingBox)) { ++i; continue; } x0 = (x * TileSize) + TileX0(boundingBox); y0 = (y * TileSize) + TileY0(boundingBox); y1 = (y * TileSize) + TileY1(boundingBox); x0 = CLIP (x0, min_x, max_x); y0 = CLIP (y0, min_y, max_y); y1 = CLIP (y1, min_y, max_y); // FIXME: Why is the following code in an #if block? #if 1 if (TileX1(boundingBox) == TileSize - 1 && x != _tilesW - 1) { // check if the tile continues while (!finish) { ++x; ++i; if (x == _tilesW || i >= _tilesW * _tilesH || TileY0(_tiles[i]) != TileY0(boundingBox) || TileY1(_tiles[i]) != TileY1(boundingBox) || TileX0(_tiles[i]) != 0) { --x; --i; finish = 1; } } } #endif x1 = (x * TileSize) + TileX1(_tiles[i]); x1 = CLIP (x1, min_x, max_x); // FIXME: Why is the following code in an #if block? #if 1 rects[n_rects].left = x0; rects[n_rects].top = y0; rects[n_rects].right = x1 + 1; rects[n_rects].bottom = y1 + 1; n_rects++; #else // FIXME: Why is this code disabled? if (glom [start] != -1 && /* try to glom */ rects [glom [start]].left == x0 && rects [glom [start]].right == x1 && rects [glom [start]].bottom == y0 - 1) { rects [glom [start]].bottom = y1; if (y != tilesH - 1) { glom [start + tilesW] = glom [start]; } } else { rects[n_rects].left = x0; rects[n_rects].top = y0; rects[n_rects].right = x1; rects[n_rects].bottom = y1; if (y != tilesH - 1) { glom [start + tilesW] = n_rects; } n_rects ++; } #endif ++i; } // for (x = 0; x < _tilesW; ++x) } // for (y = 0; y < _tilesH; ++y) *num_rects = n_rects; //delete glom; return rects; } } // End of namespace Toltecs