/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #ifndef TOLTECS_MOVIE_H #define TOLTECS_MOVIE_H #include "common/scummsys.h" #include "common/endian.h" #include "common/util.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "common/hash-str.h" #include "common/events.h" #include "common/keyboard.h" #include "common/array.h" #include "engines/engine.h" namespace Toltecs { class MoviePlayer { public: MoviePlayer(ToltecsEngine *vm); ~MoviePlayer(); void playMovie(uint resIndex); protected: ToltecsEngine *_vm; Audio::QueuingAudioStream *_audioStream; Audio::SoundHandle _audioStreamHandle; uint32 _chunkCount, _frameCount, _lastPrefetchOfs; uint32 _soundChunkFramesLeft, _framesPerSoundChunk; void unpackPalette(byte *source, byte *dest, int elemCount, int elemSize); void unpackRle(byte *source, byte *dest); void fetchAudioChunks(); bool handleInput(); }; } // End of namespace Toltecs #endif /* TOLTECS_MOVIE_H */